Heliokopis, neutral male gnomish Wizard ----- |...| |@..| |f..| ...| ----- [Heliokopi the Evoker] St7 Dx15 Co10 In22 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 201 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13626 Monster spawn increase reached its maximum at turn 45397 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 258186 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 32) The monster species that spawned more often: black reaver (freq bonus 6) The monster species that spawned more often: mean fungus (freq bonus 18) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 4) The monster species that spawned more often: desert mushroom (freq bonus 2) The monster species that spawned more often: russian ant (freq bonus 6) The monster species that spawned more often: gazer homunculus (freq bonus 5) The monster species that spawned more often: arcane vortex (freq bonus 14) The monster species that spawned more often: depraved shaman (freq bonus 8) The monster species that spawned more often: bamboo golem (freq bonus 4) The monster species that spawned more often: clairvoyant trove (freq bonus 8) The monster species that spawned more often: chela of ghoolab shah (freq bonus 3) The monster species that spawned more often: albino stalk (freq bonus 2) The monster species that spawned more often: leadwolf (freq bonus 4) The monster species that spawned more often: Kop Kaptain (freq bonus 6) The monster species that spawned more often: noxious mushroom (freq bonus 8) The monster species that spawned more often: hill orc (freq bonus 6) The monster species that spawned more often: steamy rot monster (freq bonus 8) The monster species that spawned more often: sludge force patch (freq bonus 12) The monster species that spawned more often: awake ant lieutenant (freq bonus 4) The monster species that never randomly spawned: grimer The monster species that never randomly spawned: least daemon The monster species that never randomly spawned: hardened warrior The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: Conny The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: aquatic ant The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: Raini The monster species that never randomly spawned: missingno The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 47) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 17) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 2) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 18) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 40) Next attribute increase check would have come at turn 237 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (481) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...