Heliokopis, neutral male gnomish Wizard -------------- ............| |............| .............| |@...........| -f---+-------- [Heliokopi the Evoker] St6 Dx6 Co11 In12 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 410 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 44% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18638 Monster spawn increase reached its maximum at turn 62893 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 83875 The monster class that cannot be genocided was zombie The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: ultra rust monster (freq bonus 10) The monster species that spawned more often: Anakaris (freq bonus 6) The monster species that spawned more often: thick deep one (freq bonus 6) The monster species that spawned more often: Sogetsu Kazama (freq bonus 5) The monster species that spawned more often: shard warp fungus (freq bonus 12) The monster species that spawned more often: white centipede (freq bonus 4) The monster species that spawned more often: venom patch (freq bonus 20) The monster species that spawned more often: pink naga (freq bonus 3) The monster species that spawned more often: duton (freq bonus 8) The monster species that spawned more often: rock python (freq bonus 8) The monster species that spawned more often: indigo warp patch (freq bonus 4) The monster species that spawned more often: large generator (freq bonus 4) The monster species that spawned more often: petty migo drone (freq bonus 5) The monster species that spawned more often: ogre sergeant (freq bonus 6) The monster species that spawned more often: night cat (freq bonus 8) The monster species that spawned more often: crater force fungus (freq bonus 10) The monster species that spawned more often: illusion weaver (freq bonus 3) The monster species that spawned more often: dark shape (freq bonus 3) The monster species that spawned more often: blue force patch (freq bonus 8) The monster species that spawned more often: elven priest (freq bonus 8) The monster species that never randomly spawned: completely bad monster The monster species that never randomly spawned: white mushroom The monster species that never randomly spawned: speed photon The monster species that never randomly spawned: knapsack bull The monster species that never randomly spawned: silver patch The monster species that never randomly spawned: amusing thirteen-grader The monster species that never randomly spawned: great ogre mage The monster species that never randomly spawned: scroll trove The monster species that never randomly spawned: Ludgera's hiking boot The monster species that never randomly spawned: sulfur force patch The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 17) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 19) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 10) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 5) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 11) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 13) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 21) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 4) Next attribute increase check would have come at turn 687 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (511) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...