Heliokopis, neutral male gnomish Wizard --- f@. F.. [Heliokopi the Evoker] St11 Dx11 Co14 In23 Wi12 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 89% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14797 Monster spawn increase reached its maximum at turn 102337 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 522192 The monster class that cannot be genocided was dragon The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: aedil (freq bonus 4) The monster species that spawned more often: desert wing (freq bonus 12) The monster species that spawned more often: rainbow spore (freq bonus 3) The monster species that spawned more often: pale asian lady (freq bonus 10) The monster species that spawned more often: lethe monster (freq bonus 5) The monster species that spawned more often: dementor troll (freq bonus 8) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 8) The monster species that spawned more often: parrot (freq bonus 4) The monster species that spawned more often: undead archeologist (freq bonus 8) The monster species that spawned more often: giant owl (freq bonus 6) The monster species that spawned more often: clan outern (freq bonus 8) The monster species that spawned more often: flying demilich (freq bonus 4) The monster species that spawned more often: inertia warp patch (freq bonus 16) The monster species that spawned more often: invisible force fungus (freq bonus 10) The monster species that spawned more often: blue light (freq bonus 8) The monster species that spawned more often: arcane vortex (freq bonus 6) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 3) The monster species that spawned more often: iridescent beetle (freq bonus 4) The monster species that spawned more often: prostitute (freq bonus 12) The monster species that spawned more often: Conny (freq bonus 12) The monster species that never randomly spawned: stolen potato The monster species that never randomly spawned: colluded mushroom The monster species that never randomly spawned: white whale The monster species that never randomly spawned: preserved dead The monster species that never randomly spawned: gluing blob The monster species that never randomly spawned: magic book permamimic The monster species that never randomly spawned: glib vortex The monster species that never randomly spawned: decayed warp fungus The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: hidden soldier ant The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 12) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 18) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 15) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 4) Next attribute increase check would have come at turn 975 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...