Heliokopis, neutral male gnomish Wizard --------------- |...f@..)...... |.........:...| |.............| |.............| ------.------ - [Heliokopi the Evoker] St10 Dx14 Co14 In18 Wi10 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 99% chance Wand drop chance was reduced to 63% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 87% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21311 Monster spawn increase reached its maximum at turn 124804 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1362312 The monster class that cannot be genocided was umber hulk Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: bat or bird (freq bonus 1) The monster color that was spawned more often: white (freq bonus 2) The monster species that spawned more often: quartz penetrator (freq bonus 4) The monster species that spawned more often: big armor trove (freq bonus 6) The monster species that spawned more often: land dragon (freq bonus 18) The monster species that spawned more often: grave digger (freq bonus 4) The monster species that spawned more often: pustulent mold (freq bonus 6) The monster species that spawned more often: chaos sister (freq bonus 2) The monster species that spawned more often: dark maggot (freq bonus 8) The monster species that spawned more often: wind stalk (freq bonus 6) The monster species that spawned more often: Uruk-hai (freq bonus 8) The monster species that spawned more often: fencer (freq bonus 8) The monster species that spawned more often: healthy cave spider (freq bonus 4) The monster species that spawned more often: Undead Lieutenant (freq bonus 6) The monster species that spawned more often: huh (freq bonus 3) The monster species that spawned more often: void fungus (freq bonus 16) The monster species that spawned more often: moon rabbit (freq bonus 3) The monster species that spawned more often: Howl the Wizard (freq bonus 3) The monster species that spawned more often: weapon trove (freq bonus 10) The monster species that spawned more often: farting boy (freq bonus 8) The monster species that spawned more often: Ujiblex (freq bonus 2) The monster species that spawned more often: Nino (freq bonus 3) The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: snow frog The monster species that never randomly spawned: berator The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: incantifier The monster species that never randomly spawned: thematic astral elemental The monster species that never randomly spawned: glare turret The monster species that never randomly spawned: young adult boy The monster species that never randomly spawned: Juen's block-heeled combat boot The monster species that never randomly spawned: giant white dragonfly The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 22) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 19) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 7) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 18) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 66) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 4) Next attribute increase check would have come at turn 950 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (226) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...