Heliokopis, neutral male gnomish Wizard ------- |.....| |f....| |@....+ |.....| ------- [Heliokopi the Evoker] St8 Dx11 Co8 In18 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 77% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 38% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47550 Monster spawn increase reached its maximum at turn 207070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4527320 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: Moving Twitch (freq bonus 6) The monster species that spawned more often: magic turret (freq bonus 5) The monster species that spawned more often: sword familiar (freq bonus 5) The monster species that spawned more often: skeletal king (freq bonus 6) The monster species that spawned more often: gaunt reaver (freq bonus 2) The monster species that spawned more often: twin noritta (freq bonus 10) The monster species that spawned more often: Icy Kop (freq bonus 6) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 6) The monster species that spawned more often: deep troll (freq bonus 8) The monster species that spawned more often: greater stun monster (freq bonus 3) The monster species that spawned more often: Lynkab (freq bonus 6) The monster species that spawned more often: karmic patch (freq bonus 3) The monster species that spawned more often: psychic colony (freq bonus 2) The monster species that spawned more often: fake patch (freq bonus 5) The monster species that spawned more often: geodude (freq bonus 14) The monster species that spawned more often: One-Eyed Jack (freq bonus 3) The monster species that spawned more often: old golden dragon (freq bonus 4) The monster species that spawned more often: mauler (freq bonus 12) The monster species that spawned more often: noxious fume (freq bonus 3) The monster species that spawned more often: hallucination image (freq bonus 6) The monster species that never randomly spawned: star byakhee The monster species that never randomly spawned: ultra elemental The monster species that never randomly spawned: petro mold The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: blue slime The monster species that never randomly spawned: Black Mariah The monster species that never randomly spawned: main school graduate The monster species that never randomly spawned: Flo-ooo The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: normal vortex The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 38) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 17) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 39) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 195) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 2) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 4) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 20) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 4) Next attribute increase check would have come at turn 1008 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...