Heliokopis, neutral male gnomish Wizard ----- .@`.| |.f.| ...| -+--- [Heliokopi the Evoker] St10 Dx10 Co12 In11 Wi8 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 93% Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25094 Monster spawn increase reached its maximum at turn 91094 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 843759 The monster class that cannot be genocided was mimic The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: carrion vine (freq bonus 8) The monster species that spawned more often: plague bearer (freq bonus 4) The monster species that spawned more often: drakeema (freq bonus 5) The monster species that spawned more often: phase patch (freq bonus 12) The monster species that spawned more often: blade naga hatchling (freq bonus 2) The monster species that spawned more often: rainbow mushroom (freq bonus 4) The monster species that spawned more often: fucker troll (freq bonus 4) The monster species that spawned more often: giant green jellyfish (freq bonus 8) The monster species that spawned more often: blue-red spore (freq bonus 7) The monster species that spawned more often: gold dragon bat (freq bonus 3) The monster species that spawned more often: chaos hulk (freq bonus 26) The monster species that spawned more often: wind bowman (freq bonus 3) The monster species that spawned more often: mini vampire (freq bonus 6) The monster species that spawned more often: wereboar (freq bonus 6) The monster species that spawned more often: petty nalfeshnee (freq bonus 20) The monster species that spawned more often: odorous woman (freq bonus 5) The monster species that spawned more often: argentum golem (freq bonus 5) The monster species that spawned more often: Isis (freq bonus 18) The monster species that spawned more often: creeping mold (freq bonus 8) The monster species that spawned more often: covetous war orc (freq bonus 5) The monster species that never randomly spawned: Danielle's erotic lady shoe The monster species that never randomly spawned: moose The monster species that never randomly spawned: nightly mold The monster species that never randomly spawned: potion mimic The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: rabid jackal The monster species that never randomly spawned: brown yeek The monster species that never randomly spawned: lava colony The monster species that never randomly spawned: small chimpanzee The monster species that never randomly spawned: small kobold The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 118) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 30) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 71) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 3) Next attribute increase check would have come at turn 140 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...