Heliokopis, neutral male gnomish Wizard -------.-- |....$...| .........| |....f...| |....@...| .........| |......}.| ---------- [Heliokopi the Evoker] St12 Dx19 Co16 In25 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 27 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 189 Ring drop chance was reduced to 72% Wand drop chance was reduced to 97% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40240 Monster spawn increase reached its maximum at turn 92740 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 438553 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: headless ghost (freq bonus 8) The monster species that spawned more often: volt warp fungus (freq bonus 12) The monster species that spawned more often: rusting hulk (freq bonus 8) The monster species that spawned more often: crispy burner (freq bonus 16) The monster species that spawned more often: shock ant (freq bonus 6) The monster species that spawned more often: Meltem's combat boot (freq bonus 24) The monster species that spawned more often: thorn colony (freq bonus 3) The monster species that spawned more often: reloading turret (freq bonus 26) The monster species that spawned more often: darkwood spider (freq bonus 12) The monster species that spawned more often: soulless shadow (freq bonus 12) The monster species that spawned more often: dung beetle (freq bonus 6) The monster species that spawned more often: epidote stalk (freq bonus 10) The monster species that spawned more often: white slime (freq bonus 20) The monster species that spawned more often: decayed growth (freq bonus 8) The monster species that spawned more often: undead supermarket cashier (freq bonus 8) The monster species that spawned more often: greater fire elemental (freq bonus 5) The monster species that spawned more often: dream fungus (freq bonus 7) The monster species that spawned more often: giant totoro (freq bonus 6) The monster species that spawned more often: star-spawn of Cthulhu (freq bonus 8) The monster species that spawned more often: clear horror (freq bonus 4) The monster species that never randomly spawned: jungle warrior The monster species that never randomly spawned: best teacher ever The monster species that never randomly spawned: kamikaze yeek The monster species that never randomly spawned: shadow reaper The monster species that never randomly spawned: bug The monster species that never randomly spawned: ice trove The monster species that never randomly spawned: psychic spore The monster species that never randomly spawned: greater ice spawn The monster species that never randomly spawned: Conse The monster species that never randomly spawned: giant hunter ant The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 44) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 12) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 107) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 19) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 111) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 3) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 9) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 18) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: elemental portal (freq bonus 5) Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...