Heliokopis, neutral male gnomish Wizard -+------- B |........ ........| |...@f..+ --+-.---- [Heliokopi the Evoker] St10 Dx13 Co14 In13 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 77% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 12% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20350 Monster spawn increase reached its maximum at turn 63820 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 408084 The monster class that cannot be genocided was centaur The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: acidic warp patch (freq bonus 4) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 3) The monster species that spawned more often: sucker nymph (freq bonus 7) The monster species that spawned more often: siena mold (freq bonus 12) The monster species that spawned more often: Archon (freq bonus 4) The monster species that spawned more often: SS trooper (freq bonus 10) The monster species that spawned more often: The Jade Dragon (freq bonus 6) The monster species that spawned more often: soft woman (freq bonus 4) The monster species that spawned more often: giant venus flytrap (freq bonus 8) The monster species that spawned more often: gondolindrim (freq bonus 12) The monster species that spawned more often: uber wing baddie (freq bonus 8) The monster species that spawned more often: porter dementia vortex (freq bonus 4) The monster species that spawned more often: sucker warp fungus (freq bonus 8) The monster species that spawned more often: adventurer warp fungus (freq bonus 6) The monster species that spawned more often: dark elven warrior (freq bonus 18) The monster species that spawned more often: troll chieftain (freq bonus 4) The monster species that spawned more often: spike colony (freq bonus 12) The monster species that spawned more often: giant zombie (freq bonus 4) The monster species that spawned more often: shrieker mushroom patch (freq bonus 40) The monster species that spawned more often: plague daemon (freq bonus 16) The monster species that never randomly spawned: Dora's hugging boot The monster species that never randomly spawned: Sabine The monster species that never randomly spawned: pale draconian The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: glare mushroom The monster species that never randomly spawned: noxious fume The monster species that never randomly spawned: geodude The monster species that never randomly spawned: ballistic turret The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: clock force patch The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 17) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 13) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 28) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 11) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 5) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 36) The RNG hath decreed that this item was generated more often: death (long, freq bonus 9) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 1) Next attribute increase check would have come at turn 888 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (85) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...