Heliokopis, neutral male gnomish Wizard +-|- --...-- |.....+ |...$.| |@f.... --...-- ---- [Heliokopi the Evoker] St6 Dx15 Co13 In9 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 52% Potion drop chance was reduced to 93% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35440 Monster spawn increase reached its maximum at turn 309300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 427854 The monster class that cannot be genocided was centaur Today, this monster class was always generated invisible: major demon The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: giant termite (freq bonus 4) The monster species that spawned more often: gatsu (freq bonus 12) The monster species that spawned more often: agent of the black market (freq bonus 6) The monster species that spawned more often: rocking-horse-fly (freq bonus 12) The monster species that spawned more often: pheasant (freq bonus 2) The monster species that spawned more often: venom claw (freq bonus 5) The monster species that spawned more often: ice trove (freq bonus 2) The monster species that spawned more often: elder water elemental (freq bonus 2) The monster species that spawned more often: taiga bear (freq bonus 12) The monster species that spawned more often: monastic lich (freq bonus 8) The monster species that spawned more often: rainbow stalk (freq bonus 6) The monster species that spawned more often: petty boobed permamimic (freq bonus 5) The monster species that spawned more often: mirror grue (freq bonus 6) The monster species that spawned more often: slime force fungus (freq bonus 28) The monster species that spawned more often: Thai's combat boot (freq bonus 9) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 4) The monster species that spawned more often: tu-tara oathbreaker (freq bonus 10) The monster species that spawned more often: freemason provincial grand master (freq bonus 12) The monster species that spawned more often: venom fungus (freq bonus 12) The monster species that spawned more often: giant sapphire frog (freq bonus 3) The monster species that never randomly spawned: slime granny The monster species that never randomly spawned: Miki Onimaru The monster species that never randomly spawned: sucker stalk The monster species that never randomly spawned: Glasya The monster species that never randomly spawned: bony lich The monster species that never randomly spawned: specter The monster species that never randomly spawned: scarlet spore The monster species that never randomly spawned: Kop-branded ravenous cream pie The monster species that never randomly spawned: prick bear The monster species that never randomly spawned: moon vampire The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 28) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 13) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 19) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 9) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 7) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 9) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 5) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 47) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 4) Next attribute increase check would have come at turn 696 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...