Heliokopis, neutral male gnomish Wizard ---+---- |......| .......| |..$[..| |...f@.| -------- [Heliokopi the Evoker] St8 Dx13 Co8 In19 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 77% Amulet drop chance was reduced to 79% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74290 Monster spawn increase reached its maximum at turn 131760 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2586597 The monster class that cannot be genocided was snake Today, this monster class was always generated invisible: piercer The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: ankylosaurus (freq bonus 4) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 3) The monster species that spawned more often: cat zombie (freq bonus 12) The monster species that spawned more often: edderkop (freq bonus 6) The monster species that spawned more often: light hound (freq bonus 6) The monster species that spawned more often: kalmuth sephirah (freq bonus 2) The monster species that spawned more often: low priest (freq bonus 10) The monster species that spawned more often: gnoll rogue (freq bonus 10) The monster species that spawned more often: forge giant (freq bonus 3) The monster species that spawned more often: cloth golem (freq bonus 2) The monster species that spawned more often: the Largest Giant (freq bonus 4) The monster species that spawned more often: Elke's sneaker (freq bonus 5) The monster species that spawned more often: windscreen eraser (freq bonus 3) The monster species that spawned more often: clay warp fungus (freq bonus 40) The monster species that spawned more often: gaunt reaver (freq bonus 8) The monster species that spawned more often: tomb creeper (freq bonus 3) The monster species that spawned more often: very old mercurial dragon (freq bonus 40) The monster species that spawned more often: gnome on crack (freq bonus 4) The monster species that spawned more often: the hidden (freq bonus 3) The monster species that spawned more often: fever phantasm (freq bonus 4) The monster species that never randomly spawned: soldier stinker The monster species that never randomly spawned: volareon The monster species that never randomly spawned: bloody lawyer The monster species that never randomly spawned: forest bear The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: unmaker The monster species that never randomly spawned: blind eye The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: snore patch The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 21) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 70) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 17) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 1) Next attribute increase check would have come at turn 849 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (732) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...