Heliokopis, neutral male gnomish Wizard -------.--- |.........| |.........| |.........| |........%| |......$f@| ----------- [Heliokopi the Evoker] St7 Dx16 Co19 In21 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Book drop chance was reduced to 94% Ring drop chance was reduced to 75% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 88% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34200 Monster spawn increase reached its maximum at turn 76800 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 563464 The monster class that cannot be genocided was troll The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: Maugneshnaagar (freq bonus 12) The monster species that spawned more often: mist golem (freq bonus 4) The monster species that spawned more often: assertion failure (freq bonus 4) The monster species that spawned more often: giant tiger (freq bonus 10) The monster species that spawned more often: bunyip (freq bonus 8) The monster species that spawned more often: multi-hued force patch (freq bonus 2) The monster species that spawned more often: reddish force patch (freq bonus 3) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 2) The monster species that spawned more often: mountain moogle (freq bonus 14) The monster species that spawned more often: black wasp (freq bonus 4) The monster species that spawned more often: Mina Majikina (freq bonus 4) The monster species that spawned more often: crystal warp fungus (freq bonus 7) The monster species that spawned more often: large dingo (freq bonus 2) The monster species that spawned more often: joy prison mage (freq bonus 2) The monster species that spawned more often: snow ant (freq bonus 10) The monster species that spawned more often: novice medium wall (freq bonus 4) The monster species that spawned more often: migo empress (freq bonus 8) The monster species that spawned more often: eldritch fungus (freq bonus 5) The monster species that spawned more often: Minion of Quetzalcoatl (freq bonus 4) The monster species that spawned more often: Janina's combat boot (freq bonus 8) The monster species that never randomly spawned: hairy colony The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: elven mage The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: taker patch The monster species that never randomly spawned: improved destruction dino The monster species that never randomly spawned: pesky devilfish The monster species that never randomly spawned: athena blocker The monster species that never randomly spawned: dreadjudge The monster species that never randomly spawned: lava spore The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 20) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 17) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 249) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 40) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 7) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: falling tub trap (freq bonus 4) Next attribute increase check would have come at turn 1869 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (456) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...