Heliokopis, neutral male gnomish Wizard ------------- |........f..| .........@..| |............ ..........$.| ------------- [Heliokopi the Evoker] St8 Dx12 Co8 In11 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 363 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 83% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43445 Monster spawn increase reached its maximum at turn 72532 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 303246 The monster class that cannot be genocided was zombie Today, this monster class was always generated invisible: centaur The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: adult shimmering dragon (freq bonus 5) The monster species that spawned more often: black spore (freq bonus 9) The monster species that spawned more often: scary monster (freq bonus 4) The monster species that spawned more often: mithril piercer (freq bonus 12) The monster species that spawned more often: greater plasma elemental (freq bonus 4) The monster species that spawned more often: giant brass ant (freq bonus 2) The monster species that spawned more often: blast dream turret (freq bonus 16) The monster species that spawned more often: ice statue (freq bonus 6) The monster species that spawned more often: evasive troll (freq bonus 8) The monster species that spawned more often: scaly horror (freq bonus 3) The monster species that spawned more often: undead gunner (freq bonus 5) The monster species that spawned more often: short robotic gremlin (freq bonus 3) The monster species that spawned more often: high mushroom (freq bonus 4) The monster species that spawned more often: trap patch (freq bonus 6) The monster species that spawned more often: arch-newt (freq bonus 3) The monster species that spawned more often: shadow beast (freq bonus 4) The monster species that spawned more often: yellow ogre (freq bonus 3) The monster species that spawned more often: cold corpse (freq bonus 4) The monster species that spawned more often: plasma elemental (freq bonus 4) The monster species that spawned more often: blast dream turret (freq bonus 12) The monster species that never randomly spawned: Woodland-elf The monster species that never randomly spawned: armored cow The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: river goblin The monster species that never randomly spawned: silver dragon The monster species that never randomly spawned: wizrobe The monster species that never randomly spawned: pagan lady The monster species that never randomly spawned: sucking permamimic The monster species that never randomly spawned: statue golem The monster species that never randomly spawned: greater dimmer The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 50) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 22) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 7) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 20) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 4) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 5) Next attribute increase check would have come at turn 594 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (425) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...