Heliokopis, neutral male gnomish Wizard ------- |..r..| |.....| |_@...| |f....| ---.-.- [Heliokopi the Evoker] St5 Dx12 Co11 In14 Wi10 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 75% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28044 Monster spawn increase reached its maximum at turn 59337 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 187620 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: chinese lady (freq bonus 9) The monster species that spawned more often: blood claw (freq bonus 3) The monster species that spawned more often: undead templar (freq bonus 4) The monster species that spawned more often: invisible stalk (freq bonus 8) The monster species that spawned more often: emperor twen (freq bonus 8) The monster species that spawned more often: militant paladin (freq bonus 14) The monster species that spawned more often: bear clan mage (freq bonus 18) The monster species that spawned more often: jounin (freq bonus 15) The monster species that spawned more often: water archer (freq bonus 6) The monster species that spawned more often: yellow dragon (freq bonus 12) The monster species that spawned more often: sticky mold (freq bonus 8) The monster species that spawned more often: hollow one (freq bonus 16) The monster species that spawned more often: red beetle (freq bonus 8) The monster species that spawned more often: large ring trove (freq bonus 4) The monster species that spawned more often: ten of hearts (freq bonus 3) The monster species that spawned more often: daat sephirah (freq bonus 6) The monster species that spawned more often: creeping opal gems (freq bonus 24) The monster species that spawned more often: village idiot (freq bonus 5) The monster species that spawned more often: drow mummy (freq bonus 16) The monster species that spawned more often: crater mold (freq bonus 4) The monster species that never randomly spawned: lavender warp patch The monster species that never randomly spawned: Katia's lovely sneaker The monster species that never randomly spawned: floor grue The monster species that never randomly spawned: immunizer The monster species that never randomly spawned: bone golem The monster species that never randomly spawned: shimmering growth The monster species that never randomly spawned: hostile girlfriend The monster species that never randomly spawned: strange zombie The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: high warp patch The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 4) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 31) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 41) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 3) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 20) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 5) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 11) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 6) Next attribute increase check would have come at turn 135 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (528) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...