Heliokopis, neutral male gnomish Wizard ------- |...... |.....| |@f.... |...--- |...| ----- [Heliokopi the Evoker] St7 Dx13 Co11 In14 Wi5 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 85% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38908 Monster spawn increase reached its maximum at turn 75083 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 214812 The monster class that cannot be genocided was light The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: young adult red dragon (freq bonus 8) The monster species that spawned more often: gravity growth (freq bonus 22) The monster species that spawned more often: nightgaunt (freq bonus 16) The monster species that spawned more often: black poison (freq bonus 7) The monster species that spawned more often: greater maia (freq bonus 3) The monster species that spawned more often: gnome illusionist (freq bonus 22) The monster species that spawned more often: great ethereal wyrm (freq bonus 12) The monster species that spawned more often: mythical dawn agent (freq bonus 7) The monster species that spawned more often: steam zombie (freq bonus 14) The monster species that spawned more often: mimic vortex (freq bonus 16) The monster species that spawned more often: meanie (freq bonus 8) The monster species that spawned more often: ice growth (freq bonus 48) The monster species that spawned more often: venom lich (freq bonus 5) The monster species that spawned more often: malkuth sephirah (freq bonus 12) The monster species that spawned more often: zakrong sephirah (freq bonus 4) The monster species that spawned more often: inertia force patch (freq bonus 4) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 27) The monster species that spawned more often: sulfur patch (freq bonus 3) The monster species that spawned more often: dreadlord (freq bonus 7) The monster species that spawned more often: Kelk (freq bonus 3) The monster species that never randomly spawned: karmic mold The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: swamp dweller The monster species that never randomly spawned: large flea The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: metallic blue centipede The monster species that never randomly spawned: deceiving stalk The monster species that never randomly spawned: giant green locust The monster species that never randomly spawned: kagero servant The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 23) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 23) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 14) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 6) Next attribute increase check would have come at turn 499 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...