Heliokopis, neutral male gnomish Wizard ----- f@... |...| |.... a..| |...| ----- [Heliokopi the Evoker] St8 Dx10 Co14 In12 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 48% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 60% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32240 Monster spawn increase reached its maximum at turn 68183 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 327456 The monster class that cannot be genocided was centaur The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: General Zaroff (freq bonus 5) The monster species that spawned more often: threshold fungus (freq bonus 4) The monster species that spawned more often: dehnah sephirah (freq bonus 18) The monster species that spawned more often: dark hunter (freq bonus 6) The monster species that spawned more often: personalized killer tripe ration (freq bonus 10) The monster species that spawned more often: razorvine (freq bonus 8) The monster species that spawned more often: demon steed (freq bonus 12) The monster species that spawned more often: ruby warp fungus (freq bonus 4) The monster species that spawned more often: Mehrunes Dagon (freq bonus 7) The monster species that spawned more often: old corpse (freq bonus 14) The monster species that spawned more often: horse-deer (freq bonus 4) The monster species that spawned more often: kobold basher (freq bonus 6) The monster species that spawned more often: eastern moon rabbit (freq bonus 5) The monster species that spawned more often: Mailie (freq bonus 8) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 8) The monster species that spawned more often: undead unicorn (freq bonus 6) The monster species that spawned more often: mimic (freq bonus 18) The monster species that spawned more often: undead stand user (freq bonus 16) The monster species that spawned more often: giant black mouse (freq bonus 6) The monster species that spawned more often: porter abnormal vortex (freq bonus 16) The monster species that never randomly spawned: jungle archer The monster species that never randomly spawned: Elena's platform sandal The monster species that never randomly spawned: flaming skull The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: deathwalker battlemaster The monster species that never randomly spawned: Eheieh AGLA, Prince of Void The monster species that never randomly spawned: ice force fungus The monster species that never randomly spawned: thieving girl The monster species that never randomly spawned: barrow wight The monster species that never randomly spawned: guzzling vortex The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 95) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 20) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 32) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 55) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 90) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 97) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 1) Next attribute increase check would have come at turn 124 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (555) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...