Heliokopis, neutral male gnomish Wizard ..|###########----# ..|###-----##--..--------#### .--##--...|#--.....--.|.---## .|##--...*---.............--- -|#--.......[@..............-- ,.....,,,....?..(r--..............| ,,......F..k..|....|---............--- |...........,,--..--##|-.............- - -- --- ----..........,,---..-----..-.........F.....- |..<.............................[..............---.|..........| ---.............................----------......|#---- ......| -.... ---- --------------.---##---........--###| -- --- |. ..........- -- ............. -....*.....-..- --...---.... .| |.--- -..... | -- --.|.. ----- [Heliokopi the Thaumaturge] St11 Dx20 Co17 In18 Wi6 Ch10 WizGnoMalNeu Min:5 $0 HP-3(113) Pw108(108) AC10 Exp8 T3192 Hal Latest messages [-20 -> 50] The gladiator hits you! [-8 -> 43] You can move again. You kill it! You scratch the phaser spore The jade monk hits you! [-3 -> 40] You kill the The Smith! The dark young hits you! [-9 -> 31] You hit the volt force patch! The Bear-Man packleader hits you! Wizard, your life force is running out. [-24 -> 8] Warning: HP low! You hit the shard spore! You hit the uber wing baddie! The gelatinous glob hits you! You die... Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 60% Ring drop chance was reduced to 97% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 71043 Monster spawn increase reached its maximum at turn 121823 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 268128 The monster class that cannot be genocided was vampire The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: Ruea's lady sandal (freq bonus 3) The monster species that spawned more often: fanatician (freq bonus 3) The monster species that spawned more often: tunneling worm (freq bonus 8) The monster species that spawned more often: white jelly (freq bonus 2) The monster species that spawned more often: warped shaman (freq bonus 6) The monster species that spawned more often: opal stalk (freq bonus 18) The monster species that spawned more often: colorless warp patch (freq bonus 5) The monster species that spawned more often: unknown mimic (freq bonus 2) The monster species that spawned more often: clock spore (freq bonus 14) The monster species that spawned more often: Five-Man (freq bonus 8) The monster species that spawned more often: giant ebony bat (freq bonus 5) The monster species that spawned more often: cult leader (freq bonus 32) The monster species that spawned more often: adventurous wizard (freq bonus 8) The monster species that spawned more often: skeletal spider (freq bonus 6) The monster species that spawned more often: adult blue dragon (freq bonus 3) The monster species that spawned more often: witch (freq bonus 3) The monster species that spawned more often: brown laser (freq bonus 3) The monster species that spawned more often: infernal device (freq bonus 2) The monster species that spawned more often: invisible colony (freq bonus 8) The monster species that spawned more often: boa constrictor (freq bonus 10) The monster species that never randomly spawned: giant violet dragonfly The monster species that never randomly spawned: yawning trove The monster species that never randomly spawned: asian hentai The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: white patch The monster species that never randomly spawned: shimmering force fungus The monster species that never randomly spawned: giant wand trove The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: wrinkled warp fungus The monster species that never randomly spawned: animated torch The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 12) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 30) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 8) Next attribute increase check would have come at turn 3289 Strength training was 50 Dexterity training was 2 Wisdom training was 50 Constitution training was 26 You were magic-protected You were hallucinating (116) You were effectively naked (0) You leeched mana You were clairvoyant (0) You had infravision You had 1794 points of nutrition remaining You were stealthy You had fixed abilities You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Mr. House and Fibrinogen Your deity was Edda You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 279% b - resist sleep 1 protect 0% 74% c - detect monsters 4 divine 0% 284% d - create monster 4 attack 0% 269% e - cure confusion 3 healing 26% 89% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) vanish 8 R LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) draw energy 6X LIMIT(0) power surge 4X LIMIT(0) sigil of control 2X LIMIT(0) tinker 2 R LIMIT(0) Voluntary challenges You eaten 10 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 133 times You killed 93 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (20 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (3 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (116 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (37 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (5 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (87 of 160) healing spells [Unskilled] (max Expert) (12 of 20) divination spells [Basic] (max Expert) (28 of 160) enchantment spells [Basic] (max Master) (21 of 160) protection spells [Basic] (max Master) (21 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...