Heliokopis, neutral male gnomish Wizard ----- |...| |...| ..f@| ----- [Heliokopi the Evoker] St6 Dx10 Co7 In19 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 13 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21835 Monster spawn increase reached its maximum at turn 37184 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 69571 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: hell bovine (freq bonus 6) The monster species that spawned more often: quartz penetrator (freq bonus 4) The monster species that spawned more often: hidden dwarven wizard (freq bonus 8) The monster species that spawned more often: wax golem (freq bonus 6) The monster species that spawned more often: big ring trove (freq bonus 6) The monster species that spawned more often: embalmed corpse (freq bonus 5) The monster species that spawned more often: luminary terminal (freq bonus 10) The monster species that spawned more often: big bear brother (freq bonus 3) The monster species that spawned more often: skater girl (freq bonus 12) The monster species that spawned more often: byakhee (freq bonus 2) The monster species that spawned more often: oscillator (freq bonus 8) The monster species that spawned more often: golden stalk (freq bonus 6) The monster species that spawned more often: obsidian turret (freq bonus 5) The monster species that spawned more often: insectoatl (freq bonus 4) The monster species that spawned more often: squirrel (freq bonus 4) The monster species that spawned more often: undead unbeliever (freq bonus 3) The monster species that spawned more often: American black rat (freq bonus 4) The monster species that spawned more often: Helen's lady pump (freq bonus 3) The monster species that spawned more often: yaksas (freq bonus 4) The monster species that spawned more often: flayed skull (freq bonus 5) The monster species that never randomly spawned: onsokumaru The monster species that never randomly spawned: plague elemental The monster species that never randomly spawned: enginah sephirah The monster species that never randomly spawned: lawn cattle The monster species that never randomly spawned: teal warp patch The monster species that never randomly spawned: ape gigans The monster species that never randomly spawned: unreal warp fungus The monster species that never randomly spawned: assassin bug The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: orange icky thing The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 7) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 4) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 21) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 82) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 15) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 10) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 1) Next attribute increase check would have come at turn 906 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (133) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...