Heliokopis, neutral male gnomish Wizard -- -------- +. ......| |.$.. |......| .@f....| |......| |......| ---+---- [Heliokopi the Evoker] St10 Dx10 Co14 In14 Wi3 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14105 Monster spawn increase reached its maximum at turn 30767 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 241955 The monster class that cannot be genocided was kobold The monster class that was spawned more often: vortex (freq bonus 3) The monster species that spawned more often: Sonja (freq bonus 8) The monster species that spawned more often: time patch (freq bonus 6) The monster species that spawned more often: Hannah (freq bonus 10) The monster species that spawned more often: spiker (freq bonus 8) The monster species that spawned more often: petty brain golem (freq bonus 12) The monster species that spawned more often: black widow (freq bonus 14) The monster species that spawned more often: taser turret (freq bonus 8) The monster species that spawned more often: anaconda (freq bonus 6) The monster species that spawned more often: crack abuser (freq bonus 6) The monster species that spawned more often: wood elf enchanter (freq bonus 5) The monster species that spawned more often: astral elemental (freq bonus 7) The monster species that spawned more often: big spellbook trove (freq bonus 14) The monster species that spawned more often: karmic jelly (freq bonus 18) The monster species that spawned more often: turbo chicken (freq bonus 20) The monster species that spawned more often: clear mewlip (freq bonus 18) The monster species that spawned more often: colorless force fungus (freq bonus 5) The monster species that spawned more often: cyan force fungus (freq bonus 8) The monster species that spawned more often: dwarven wight (freq bonus 40) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 10) The monster species that spawned more often: ice force fungus (freq bonus 4) The monster species that never randomly spawned: bad guard The monster species that never randomly spawned: disenchanter fungus The monster species that never randomly spawned: petty living wall The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: spike stalk The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: black ogre The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: dwarf The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 4) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 77) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 17) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 13) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 10) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 9) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 12) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (263) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...