Heliokopis, neutral male gnomish Wizard --------- ....@f..| |..`....| |.......| ----.---- [Heliokopi the Evoker] St9 Dx10 Co10 In25 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 89% Potion drop chance was reduced to 76% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26826 Monster spawn increase reached its maximum at turn 51098 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1530816 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: kobold (freq bonus 3) The monster species that spawned more often: HT~= C+gQ+ (freq bonus 5) The monster species that spawned more often: covetous Mordor orc (freq bonus 8) The monster species that spawned more often: rock worm mass (freq bonus 18) The monster species that spawned more often: duck warrior (freq bonus 4) The monster species that spawned more often: stone demon (freq bonus 10) The monster species that spawned more often: karmic stalk (freq bonus 8) The monster species that spawned more often: magno flier (freq bonus 16) The monster species that spawned more often: earth giant (freq bonus 12) The monster species that spawned more often: turtle tree (freq bonus 9) The monster species that spawned more often: dark dwarven priest (freq bonus 4) The monster species that spawned more often: undead force patch (freq bonus 5) The monster species that spawned more often: blast dream turret (freq bonus 16) The monster species that spawned more often: dark familiar (freq bonus 5) The monster species that spawned more often: tree force fungus (freq bonus 8) The monster species that spawned more often: kobold polluter (freq bonus 10) The monster species that spawned more often: mirkwood spider (freq bonus 32) The monster species that spawned more often: ruby colony (freq bonus 6) The monster species that spawned more often: chest permamimic (freq bonus 14) The monster species that spawned more often: three-headed hydra (freq bonus 10) The monster species that spawned more often: purple spore (freq bonus 6) The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: Anita The monster species that never randomly spawned: ]c g;>:T The monster species that never randomly spawned: hairy mushroom The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: dwarf zombie The monster species that never randomly spawned: mental girl The monster species that never randomly spawned: flying caterwaul The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: roomba The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: green dragon scales ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 27) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 21) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 20) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 51) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 3) Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...