Heliokopis, neutral male gnomish Wizard --------- |...$...| |.......| |...@...| +...f...| |.......| --------- [Heliokopi the Evoker] St5 Dx9 Co11 In20 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 297 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 73% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38345 Monster spawn increase reached its maximum at turn 64195 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3432224 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: atomic quantum mechanic (freq bonus 4) The monster species that spawned more often: venus flytrap (freq bonus 6) The monster species that spawned more often: steelix (freq bonus 4) The monster species that spawned more often: bright green jelly (freq bonus 6) The monster species that spawned more often: undead warrior (freq bonus 6) The monster species that spawned more often: porter irresistible fungus (freq bonus 3) The monster species that spawned more often: old white dragon (freq bonus 4) The monster species that spawned more often: fighter ant (freq bonus 12) The monster species that spawned more often: rum drinker (freq bonus 8) The monster species that spawned more often: lightning paraelemental (freq bonus 4) The monster species that spawned more often: uber wing baddie (freq bonus 4) The monster species that spawned more often: sowish eel (freq bonus 3) The monster species that spawned more often: Kop (freq bonus 6) The monster species that spawned more often: five-tentacle hententmon (freq bonus 3) The monster species that spawned more often: yellow jelly (freq bonus 2) The monster species that spawned more often: broiler (freq bonus 14) The monster species that spawned more often: Inspector Katcher (freq bonus 2) The monster species that spawned more often: Jutta flax (freq bonus 6) The monster species that spawned more often: bloodshot mewlip (freq bonus 3) The monster species that spawned more often: tear fungus (freq bonus 3) The monster species that never randomly spawned: plasma vortex The monster species that never randomly spawned: secret car The monster species that never randomly spawned: beaming ufo part The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: metal mechanic The monster species that never randomly spawned: nexus warp fungus The monster species that never randomly spawned: gold slime The monster species that never randomly spawned: lecherous crab The monster species that never randomly spawned: pile of kryptonite coins The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 31) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 5) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 10) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 36) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 12) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 111) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 4) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 8) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 62) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 2) Next attribute increase check would have come at turn 1023 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (460) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...