Heliokopis, neutral male gnomish Wizard | +.... ----- |.......$.f@| |............ |...........| ------------- [Heliokopi the Evoker] St10 Dx6 Co12 In20 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 51% Wand drop chance was reduced to 96% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46088 Monster spawn increase reached its maximum at turn 65779 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1794345 The monster class that cannot be genocided was mummy The monster class that was spawned more often: naga (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: jumping fireball (freq bonus 6) The monster species that spawned more often: Shami-Amourae (freq bonus 5) The monster species that spawned more often: ogre sergeant (freq bonus 10) The monster species that spawned more often: swamp hydra (freq bonus 6) The monster species that spawned more often: russian hentai (freq bonus 12) The monster species that spawned more often: darth dragon (freq bonus 16) The monster species that spawned more often: ferrous spore (freq bonus 4) The monster species that spawned more often: bronze beetle (freq bonus 3) The monster species that spawned more often: bulbasaur (freq bonus 5) The monster species that spawned more often: ocean naga (freq bonus 6) The monster species that spawned more often: Anne's sneaker (freq bonus 6) The monster species that spawned more often: violet prostitute (freq bonus 8) The monster species that spawned more often: hobbit master thief (freq bonus 4) The monster species that spawned more often: breeder mouse (freq bonus 24) The monster species that spawned more often: petty big black unicorn (freq bonus 4) The monster species that spawned more often: legion devil buzzer (freq bonus 10) The monster species that spawned more often: grenade launcher (freq bonus 8) The monster species that spawned more often: nightmare troll (freq bonus 3) The monster species that spawned more often: Shudde Mell (freq bonus 8) The monster species that spawned more often: shaped warp fungus (freq bonus 4) The monster species that never randomly spawned: volcanic cattle The monster species that never randomly spawned: Shuma-Gorath The monster species that never randomly spawned: cat mummy The monster species that never randomly spawned: grey giant The monster species that never randomly spawned: steam-powered arrow sentry The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: petty lava demon The monster species that never randomly spawned: giant teal toad The monster species that never randomly spawned: copper snake The monster species that never randomly spawned: gypsy The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 61) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 29) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 14) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 7) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 8) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 4) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 5) Next attribute increase check would have come at turn 332 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (386) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...