Heliokopis, neutral male gnomish Wizard ------------ .........@f| |..........| |........... |..........| ------------ [Heliokopi the Evoker] St17 Dx5 Co10 In14 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 109 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 89% Potion drop chance was reduced to 70% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28091 Monster spawn increase reached its maximum at turn 46887 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 776055 The monster class that cannot be genocided was jelly The monster class that was spawned more often: xorn (freq bonus 3) The monster species that spawned more often: dark shape (freq bonus 5) The monster species that spawned more often: nasty growth (freq bonus 4) The monster species that spawned more often: coyote (freq bonus 8) The monster species that spawned more often: evasive enclave officer (freq bonus 12) The monster species that spawned more often: tree mold (freq bonus 4) The monster species that spawned more often: boss spaceship (freq bonus 5) The monster species that spawned more often: super trapdoor spider (freq bonus 4) The monster species that spawned more often: irresistible colony (freq bonus 4) The monster species that spawned more often: beedrill (freq bonus 10) The monster species that spawned more often: icicle piercer (freq bonus 5) The monster species that spawned more often: water naga (freq bonus 5) The monster species that spawned more often: warty growth (freq bonus 6) The monster species that spawned more often: bully permamimic (freq bonus 10) The monster species that spawned more often: Ella's wedge sandal (freq bonus 24) The monster species that spawned more often: gremlin deathsucker (freq bonus 40) The monster species that spawned more often: petty troll (freq bonus 20) The monster species that spawned more often: lion man (freq bonus 20) The monster species that spawned more often: Detective Kaptain (freq bonus 10) The monster species that spawned more often: leprechaun wanderer (freq bonus 5) The monster species that spawned more often: vietnamese beauty (freq bonus 5) The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: damned pirate The monster species that never randomly spawned: domina The monster species that never randomly spawned: iguana The monster species that never randomly spawned: vampiric force patch The monster species that never randomly spawned: teacher The monster species that never randomly spawned: dwarf king permamimic The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: petro warp fungus The monster species that never randomly spawned: death ant The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 45) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 84) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 36) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 6) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 10) Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (294) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...