Heliokopis, neutral male gnomish Wizard --------- ....B..| ...f.| #@..+ #...| ...| ----- [Heliokopi the Evoker] St9 Dx12 Co12 In16 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 14 Ring drop chance was reduced to 79% Potion drop chance was reduced to 91% Monster death drops spawned with only 81% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95090 Monster spawn increase reached its maximum at turn 131160 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 84750 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: lava blob (freq bonus 8) The monster species that spawned more often: water turret (freq bonus 2) The monster species that spawned more often: petty venom slime (freq bonus 6) The monster species that spawned more often: leshy (freq bonus 8) The monster species that spawned more often: young adult orange dragon (freq bonus 24) The monster species that spawned more often: hole force patch (freq bonus 6) The monster species that spawned more often: dangerous shantak (freq bonus 5) The monster species that spawned more often: giant centipede (freq bonus 8) The monster species that spawned more often: ill colony (freq bonus 3) The monster species that spawned more often: yellow yeek (freq bonus 70) The monster species that spawned more often: Center of All (freq bonus 5) The monster species that spawned more often: dark ronin (freq bonus 8) The monster species that spawned more often: doda (freq bonus 2) The monster species that spawned more often: venom force fungus (freq bonus 2) The monster species that spawned more often: large harpy (freq bonus 15) The monster species that spawned more often: brown growth (freq bonus 12) The monster species that spawned more often: arch-titan (freq bonus 10) The monster species that spawned more often: jounin (freq bonus 8) The monster species that spawned more often: giant rockfish (freq bonus 6) The monster species that spawned more often: greedy prostitute (freq bonus 3) The monster species that never randomly spawned: mana mushroom The monster species that never randomly spawned: Sogetsu Kazama The monster species that never randomly spawned: prowling dead potato The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: glare patch The monster species that never randomly spawned: sneaker The monster species that never randomly spawned: big zruty The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: training snake The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 18) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 30) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 4) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 4) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 2) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 1) Next attribute increase check would have come at turn 1152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (503) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...