Heliokopis, neutral male gnomish Wizard ------ f....| |@...| +....| |.d... |....| --+--- [Heliokopi the Evoker] St15 Dx10 Co7 In15 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 82% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 28% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 118634 Monster spawn increase reached its maximum at turn 127357 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 267070 The monster class that cannot be genocided was centaur The monster class that was spawned more often: major demon (freq bonus 4) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: galltrit (freq bonus 6) The monster species that spawned more often: six of spades (freq bonus 14) The monster species that spawned more often: abyss spider (freq bonus 6) The monster species that spawned more often: venom mold (freq bonus 6) The monster species that spawned more often: Grandmaster Archon (freq bonus 24) The monster species that spawned more often: caterwaul (freq bonus 8) The monster species that spawned more often: field mouse (freq bonus 6) The monster species that spawned more often: hippocampus (freq bonus 5) The monster species that spawned more often: decayed mushroom (freq bonus 12) The monster species that spawned more often: snakeman chieftain (freq bonus 10) The monster species that spawned more often: racoon (freq bonus 16) The monster species that spawned more often: petty sweet woman (freq bonus 6) The monster species that spawned more often: Merry Luis (freq bonus 26) The monster species that spawned more often: disenchanter mold (freq bonus 8) The monster species that spawned more often: time mold (freq bonus 15) The monster species that spawned more often: halfling slinger (freq bonus 10) The monster species that spawned more often: blue mold (freq bonus 9) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 5) The monster species that spawned more often: spirit troll (freq bonus 12) The monster species that spawned more often: korean girl (freq bonus 21) The monster species that never randomly spawned: bewitched turret The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: asiyah sephirah The monster species that never randomly spawned: snake elite sniper The monster species that never randomly spawned: eye druj The monster species that never randomly spawned: trap warp fungus The monster species that never randomly spawned: undead mind flayer The monster species that never randomly spawned: dark female android The monster species that never randomly spawned: red snake The monster species that never randomly spawned: migmatite horror The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 116) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 18) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 65) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 39) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 5) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 46) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 69) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 32) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2) Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...