Heliokopis, neutral male gnomish Wizard -------------- |.........@f.| |............| |............| .............| -----------+-- [Heliokopi the Evoker] St7 Dx9 Co16 In13 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 321 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 86% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 80% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23113 Monster spawn increase reached its maximum at turn 47868 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 996660 The monster class that cannot be genocided was orc The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: night willow (freq bonus 4) The monster species that spawned more often: condemned one (freq bonus 10) The monster species that spawned more often: maidenhack horror (freq bonus 7) The monster species that spawned more often: bone beetle (freq bonus 2) The monster species that spawned more often: eldritch spore (freq bonus 4) The monster species that spawned more often: tu-tara warmonger (freq bonus 4) The monster species that spawned more often: rat snake (freq bonus 4) The monster species that spawned more often: wrinkled force patch (freq bonus 4) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 10) The monster species that spawned more often: Glaryssa, Succubus Queen (freq bonus 14) The monster species that spawned more often: Vanessa's thick lady shoe (freq bonus 3) The monster species that spawned more often: Gerion (freq bonus 6) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 3) The monster species that spawned more often: shard spore (freq bonus 6) The monster species that spawned more often: Rhan-Tegoth (freq bonus 15) The monster species that spawned more often: noise monster (freq bonus 2) The monster species that spawned more often: petty water weird (freq bonus 12) The monster species that spawned more often: yellow laser (freq bonus 5) The monster species that spawned more often: Sailor Moon (freq bonus 3) The monster species that spawned more often: lord of change (freq bonus 10) The monster species that never randomly spawned: steel maggot The monster species that never randomly spawned: ogre The monster species that never randomly spawned: large armor trove The monster species that never randomly spawned: clay warp patch The monster species that never randomly spawned: model mummy The monster species that never randomly spawned: orc-captain The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: Yvonne The monster species that never randomly spawned: random horror The monster species that never randomly spawned: Conny The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 16) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 6) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 38) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 12) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 13) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 81) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 5) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 2) Next attribute increase check would have come at turn 357 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...