Heliokopis, neutral male gnomish Wizard ------------ |.....@....| |.....f....| +.......F..| --------.--- [Heliokopi the Evoker] St5 Dx10 Co9 In13 Wi3 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34150 Monster spawn increase reached its maximum at turn 53887 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 682182 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: error (freq bonus 3) The monster species that spawned more often: magic eye (freq bonus 3) The monster species that spawned more often: »LÕ^-EGn€Û{ «— t–ê²ì (freq bonus 5) The monster species that spawned more often: persian lady (freq bonus 10) The monster species that spawned more often: zombocat (freq bonus 11) The monster species that spawned more often: farao mummy (freq bonus 3) The monster species that spawned more often: selenite soldier (freq bonus 3) The monster species that spawned more often: Zuggotmoy (freq bonus 6) The monster species that spawned more often: racoon dog (freq bonus 4) The monster species that spawned more often: flame lord (freq bonus 2) The monster species that spawned more often: chest permamimic (freq bonus 4) The monster species that spawned more often: loudspeaker (freq bonus 2) The monster species that spawned more often: amusing thirteen-grader (freq bonus 2) The monster species that spawned more often: drow matron (freq bonus 5) The monster species that spawned more often: quantum stalk (freq bonus 12) The monster species that spawned more often: giant bronze ant (freq bonus 2) The monster species that spawned more often: werelich (freq bonus 10) The monster species that spawned more often: multi-hued naga hatchling (freq bonus 2) The monster species that spawned more often: wood elf hunter (freq bonus 4) The monster species that spawned more often: stairway to hell (freq bonus 6) The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: stone elemental The monster species that never randomly spawned: giant oyster The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: undead mimic The monster species that never randomly spawned: rawrog The monster species that never randomly spawned: glass elemental The monster species that never randomly spawned: Vera The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: net sprow The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 2) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 34) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 19) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 10) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 69) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: swarm trap (freq bonus 1) Next attribute increase check would have come at turn 467 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...