Heliokopis, neutral male gnomish Wizard -.---- -- -f......| |.@.....| |.......| --------- [Heliokopi the Evoker] St5 Dx10 Co12 In14 Wi9 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 32 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 55% Wand drop chance was reduced to 89% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9878 Monster spawn increase reached its maximum at turn 17872 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 69216 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: blue force fungus (freq bonus 5) The monster species that spawned more often: lord toad (freq bonus 10) The monster species that spawned more often: minor fog cloud (freq bonus 22) The monster species that spawned more often: mana warp fungus (freq bonus 5) The monster species that spawned more often: yellow patch (freq bonus 14) The monster species that spawned more often: young psychic dragon (freq bonus 84) The monster species that spawned more often: Officer Sergeant (freq bonus 18) The monster species that spawned more often: giant mill auto (freq bonus 14) The monster species that spawned more often: black midge (freq bonus 7) The monster species that spawned more often: storm giant (freq bonus 12) The monster species that spawned more often: Kisuke (freq bonus 7) The monster species that spawned more often: astral hound (freq bonus 72) The monster species that spawned more often: Atlach-Nacha, the Spider God (freq bonus 6) The monster species that spawned more often: DOOM player (freq bonus 16) The monster species that spawned more often: indigo warp fungus (freq bonus 5) The monster species that spawned more often: mana force fungus (freq bonus 5) The monster species that spawned more often: scavenger (freq bonus 10) The monster species that spawned more often: baby sky dragon (freq bonus 5) The monster species that spawned more often: white mold (freq bonus 14) The monster species that spawned more often: windscreen cleaner (freq bonus 5) The monster species that never randomly spawned: stone warp fungus The monster species that never randomly spawned: catoblepas The monster species that never randomly spawned: Mina Harker The monster species that never randomly spawned: curse vortex The monster species that never randomly spawned: ruby warp patch The monster species that never randomly spawned: dragonbreath nymph The monster species that never randomly spawned: force scorpion The monster species that never randomly spawned: corpse archer The monster species that never randomly spawned: lamb The monster species that never randomly spawned: pile of monster coins The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 20) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 12) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 11) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 87) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 2) Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...