Heliokopis, neutral male gnomish Wizard ------- +....f| |.=..@| |.....| ...... ------- [Heliokopi the Evoker] St8 Dx13 Co16 In24 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 236 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 75% Wand drop chance was reduced to 36% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13424 Monster spawn increase reached its maximum at turn 48071 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8930304 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: phase stalk (freq bonus 6) The monster species that spawned more often: dream spore (freq bonus 6) The monster species that spawned more often: fake force fungus (freq bonus 10) The monster species that spawned more often: greater astral elemental (freq bonus 2) The monster species that spawned more often: paralyzing sphere (freq bonus 8) The monster species that spawned more often: counter ace (freq bonus 2) The monster species that spawned more often: dream vortex (freq bonus 4) The monster species that spawned more often: baby purple worm (freq bonus 3) The monster species that spawned more often: tear mushroom (freq bonus 6) The monster species that spawned more often: goyaman (freq bonus 6) The monster species that spawned more often: homicider (freq bonus 8) The monster species that spawned more often: cyan dragon (freq bonus 4) The monster species that spawned more often: novice warrior (freq bonus 10) The monster species that spawned more often: warty warp fungus (freq bonus 28) The monster species that spawned more often: water demon (freq bonus 10) The monster species that spawned more often: white shark (freq bonus 7) The monster species that spawned more often: drug dealer (freq bonus 4) The monster species that spawned more often: Undead Sergeant (freq bonus 6) The monster species that spawned more often: poison slime (freq bonus 2) The monster species that spawned more often: great projection statue (freq bonus 4) The monster species that never randomly spawned: like-like The monster species that never randomly spawned: xof The monster species that never randomly spawned: clay spore The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: apprentice dark wall The monster species that never randomly spawned: indigo warp patch The monster species that never randomly spawned: flying troll The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: tear warp patch The monster species that never randomly spawned: multi-hued colony The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 23) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 4) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 5) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 65) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 55) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Next attribute increase check would have come at turn 1192 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (477) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...