Heliokopis, neutral male gnomish Wizard ----|-- --..f..| ....@..| |...$..| +..!...| --.....| ------- [Heliokopi the Evoker] St5 Dx11 Co13 In14 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 14 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 37% Wand drop chance was reduced to 89% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19188 Monster spawn increase reached its maximum at turn 38017 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 421412 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: Scratching Maria (freq bonus 6) The monster species that spawned more often: stalking magenta lichen (freq bonus 10) The monster species that spawned more often: noxious fume (freq bonus 4) The monster species that spawned more often: shard colony (freq bonus 3) The monster species that spawned more often: soulless cutter (freq bonus 24) The monster species that spawned more often: trap mushroom (freq bonus 2) The monster species that spawned more often: ultimate mimic (freq bonus 2) The monster species that spawned more often: glass turret (freq bonus 2) The monster species that spawned more often: bloodthirsty vampire mage (freq bonus 2) The monster species that spawned more often: g-choice (freq bonus 6) The monster species that spawned more often: hammer master (freq bonus 2) The monster species that spawned more often: Bralani (freq bonus 6) The monster species that spawned more often: hurog (freq bonus 8) The monster species that spawned more often: giant pink jellyfish (freq bonus 30) The monster species that spawned more often: kamadan (freq bonus 5) The monster species that spawned more often: ponyta (freq bonus 3) The monster species that spawned more often: unmasked God-Emperor (freq bonus 6) The monster species that spawned more often: Rosy's leather pump (freq bonus 3) The monster species that spawned more often: taker force patch (freq bonus 4) The monster species that spawned more often: pack rat (freq bonus 10) The monster species that never randomly spawned: hardload turret The monster species that never randomly spawned: cave ogre The monster species that never randomly spawned: armadillo The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: totally bad force patch The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: giant forest dragonfly The monster species that never randomly spawned: trip leprechaun The monster species that never randomly spawned: Yakushi Kabuto, Servant of Orochimaru The monster species that never randomly spawned: non-courageous child The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 37) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 18) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 37) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 2) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 93) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 4) Next attribute increase check would have come at turn 4496 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...