Heliokopis, neutral male gnomish Wizard ----.- |....| |....| .....| |..$f| ..F@.+ ------ [Heliokopi the Evoker] St6 Dx13 Co21 In20 Wi15 Ch11 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 23 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 72% Potion drop chance was reduced to 78% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20951 Monster spawn increase reached its maximum at turn 35201 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 494991 The monster class that cannot be genocided was xorn The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: continent centaur (freq bonus 3) The monster species that spawned more often: rhaumbusun (freq bonus 4) The monster species that spawned more often: brown force fungus (freq bonus 8) The monster species that spawned more often: arcane horse (freq bonus 2) The monster species that spawned more often: evil fly (freq bonus 12) The monster species that spawned more often: chasing garter snake (freq bonus 40) The monster species that spawned more often: hare (freq bonus 3) The monster species that spawned more often: "ݜ jyȩ*Zyp (freq bonus 3) The monster species that spawned more often: old water dragon (freq bonus 4) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 6) The monster species that spawned more often: fox (freq bonus 4) The monster species that spawned more often: teal growth (freq bonus 5) The monster species that spawned more often: babelfish (freq bonus 3) The monster species that spawned more often: adult cyan dragon (freq bonus 6) The monster species that spawned more often: petty gnoll shaman (freq bonus 12) The monster species that spawned more often: dwarf lord mutant (freq bonus 3) The monster species that spawned more often: minotaur matron (freq bonus 6) The monster species that spawned more often: atlantean (freq bonus 5) The monster species that spawned more often: blood bringer (freq bonus 3) The monster species that spawned more often: giant black rat (freq bonus 7) The monster species that never randomly spawned: nasty monster The monster species that never randomly spawned: dream mold The monster species that never randomly spawned: Eveline's sweet wedge sandal The monster species that never randomly spawned: purple colony The monster species that never randomly spawned: superjedi The monster species that never randomly spawned: diabolic potato The monster species that never randomly spawned: hesed sephirah The monster species that never randomly spawned: hell cop The monster species that never randomly spawned: alien The monster species that never randomly spawned: visible stalker The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 15) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 20) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 34) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 103) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 82) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Next attribute increase check would have come at turn 963 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (510) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...