Heliokopis, neutral male gnomish Wizard ---------- |......... |......(.| |........| |@....d..| |f.......| |........| --+---- -- [Heliokopi the Evoker] St6 Dx7 Co10 In16 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75090 Monster spawn increase reached its maximum at turn 128447 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 113436 The monster class that cannot be genocided was turret The monster class that was spawned more often: troll (freq bonus 6) The monster species that spawned more often: army ant (freq bonus 11) The monster species that spawned more often: Miss Schrack (freq bonus 9) The monster species that spawned more often: paleolithic mummy (freq bonus 78) The monster species that spawned more often: real gravity hound (freq bonus 8) The monster species that spawned more often: sludge mushroom (freq bonus 8) The monster species that spawned more often: silver warp patch (freq bonus 16) The monster species that spawned more often: mean growth (freq bonus 18) The monster species that spawned more often: nasty eye (freq bonus 7) The monster species that spawned more often: horn drill turret (freq bonus 18) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 16) The monster species that spawned more often: teal force fungus (freq bonus 20) The monster species that spawned more often: Sophie (freq bonus 8) The monster species that spawned more often: sniper lich (freq bonus 13) The monster species that spawned more often: german sniper (freq bonus 14) The monster species that spawned more often: council member (freq bonus 32) The monster species that spawned more often: porter sue fungus (freq bonus 7) The monster species that spawned more often: firefighter (freq bonus 8) The monster species that spawned more often: white mold (freq bonus 15) The monster species that spawned more often: large spellbook trove (freq bonus 8) The monster species that spawned more often: ocean naga hatchling (freq bonus 8) The monster species that never randomly spawned: time golem The monster species that never randomly spawned: health trove The monster species that never randomly spawned: azure puddle The monster species that never randomly spawned: ape The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: freemason prior The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: sludge elf The monster species that never randomly spawned: baby domestic dragon The monster species that never randomly spawned: ultramarine warp patch The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 30) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 45) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 37) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 17) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 1) Next attribute increase check would have come at turn 1031 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (873) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...