Heliokopis, neutral male gnomish Wizard --------- +f......| |.@.....| |.......| ........| ----.---- [Heliokopi the Evoker] St10 Dx11 Co7 In15 Wi4 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 381 Monsters only dropped their musable items with 76% chance Ring drop chance was reduced to 25% Amulet drop chance was reduced to 63% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15683 Monster spawn increase reached its maximum at turn 50830 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 207389 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: undead gunner (freq bonus 3) The monster species that spawned more often: quill bear (freq bonus 10) The monster species that spawned more often: acidic colony (freq bonus 3) The monster species that spawned more often: black troll (freq bonus 18) The monster species that spawned more often: rifed sephirah (freq bonus 6) The monster species that spawned more often: giant grasshopper (freq bonus 8) The monster species that spawned more often: refugee (freq bonus 20) The monster species that spawned more often: adult mercurial dragon (freq bonus 4) The monster species that spawned more often: giant silver bat (freq bonus 10) The monster species that spawned more often: brass beetle (freq bonus 16) The monster species that spawned more often: pickpocket (freq bonus 6) The monster species that spawned more often: Ursinal (freq bonus 12) The monster species that spawned more often: albino warp patch (freq bonus 32) The monster species that spawned more often: selenite administrator (freq bonus 10) The monster species that spawned more often: skeletal horror (freq bonus 6) The monster species that spawned more often: bronze thunderlord (freq bonus 5) The monster species that spawned more often: dire shark (freq bonus 12) The monster species that spawned more often: light green sentai (freq bonus 10) The monster species that spawned more often: greater hellhound (freq bonus 12) The monster species that spawned more often: wild dog (freq bonus 16) The monster species that never randomly spawned: giant octopus The monster species that never randomly spawned: packer rat The monster species that never randomly spawned: armed migo drone The monster species that never randomly spawned: gray twen The monster species that never randomly spawned: demonic bladewitch The monster species that never randomly spawned: binder The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: sucker fungus The monster species that never randomly spawned: Indalecio The monster species that never randomly spawned: porter ki-rin The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 27) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 19) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 17) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 2) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 47) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 24) Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (660) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...