Heliokopis, neutral male gnomish Wizard -------- |.....)| |....$.| |......| |¯.....| |......| |.....@f -------- [Heliokopi the Evoker] St3 Dx8 Co9 In19 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 408 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29163 Monster spawn increase reached its maximum at turn 57545 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1515478 The monster class that cannot be genocided was vortex The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: undead rogue (freq bonus 4) The monster species that spawned more often: slow warp fungus (freq bonus 3) The monster species that spawned more often: savage mafia type (freq bonus 10) The monster species that spawned more often: giant grey scorpion (freq bonus 2) The monster species that spawned more often: squeaking lich (freq bonus 16) The monster species that spawned more often: lich warrior (freq bonus 6) The monster species that spawned more often: muck crawler (freq bonus 4) The monster species that spawned more often: vile witch (freq bonus 4) The monster species that spawned more often: assassin (freq bonus 2) The monster species that spawned more often: lesser permamimic (freq bonus 2) The monster species that spawned more often: killertrice (freq bonus 3) The monster species that spawned more often: colorful force patch (freq bonus 12) The monster species that spawned more often: Pylops (freq bonus 8) The monster species that spawned more often: pile of discolored coins (freq bonus 6) The monster species that spawned more often: time hound (freq bonus 3) The monster species that spawned more often: opal warp patch (freq bonus 5) The monster species that spawned more often: bright white colony (freq bonus 4) The monster species that spawned more often: gray spore (freq bonus 6) The monster species that spawned more often: Dan Hibiki (freq bonus 3) The monster species that spawned more often: bimmeling rat (freq bonus 3) The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: alpha metroid The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: voltaic glimmer The monster species that never randomly spawned: petty movanic deva The monster species that never randomly spawned: steam-powered rifle sentry The monster species that never randomly spawned: fearow The monster species that never randomly spawned: gaunt teacher The monster species that never randomly spawned: carver shaman The monster species that never randomly spawned: sage The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 21) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 85) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 2) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 2) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 4) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 5) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 71) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 64) Next attribute increase check would have come at turn 463 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...