Heliokopis, neutral male gnomish Wizard --------- |....@..| # #.....f.| |........ ........| --------- [Heliokopi the Evoker] St8 Dx16 Co12 In15 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 74% Amulet drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44251 Monster spawn increase reached its maximum at turn 62863 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3569682 The monster class that cannot be genocided was mimic The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: dragonball kid (freq bonus 3) The monster species that spawned more often: totally bad colony (freq bonus 10) The monster species that spawned more often: starwars fighter (freq bonus 3) The monster species that spawned more often: sparkling patch (freq bonus 3) The monster species that spawned more often: pink frog (freq bonus 8) The monster species that spawned more often: ghoul (freq bonus 3) The monster species that spawned more often: crappy brat (freq bonus 2) The monster species that spawned more often: Fleecy Whitney (freq bonus 8) The monster species that spawned more often: sadistic prostitute (freq bonus 2) The monster species that spawned more often: shoo turret (freq bonus 4) The monster species that spawned more often: poison gas spore (freq bonus 2) The monster species that spawned more often: magic turret (freq bonus 8) The monster species that spawned more often: charcoal stalk (freq bonus 14) The monster species that spawned more often: giant awgwa (freq bonus 6) The monster species that spawned more often: weremindflayer (freq bonus 8) The monster species that spawned more often: guardian naga hatchling (freq bonus 12) The monster species that spawned more often: swamp kappa (freq bonus 6) The monster species that spawned more often: Robur, the Conqueror (freq bonus 9) The monster species that spawned more often: lemure (freq bonus 2) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 3) The monster species that never randomly spawned: barbie The monster species that never randomly spawned: quadruhorse The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: hidden barbed devil The monster species that never randomly spawned: furious warp fungus The monster species that never randomly spawned: hidden stalk The monster species that never randomly spawned: naiad elemental The monster species that never randomly spawned: gnome zombie The monster species that never randomly spawned: djinn elemental The monster species that never randomly spawned: volt fungus The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 32) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 19) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 29) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 40) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 9) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 12) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 2) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 59) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 2) Next attribute increase check would have come at turn 494 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (535) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...