Heliokopis, neutral male gnomish Wizard ---------- |........| ...@f....| |........| |........| |........| |..¯.....| |....{...| |........| |........| ---------- [Heliokopi the Evoker] St10 Dx10 Co6 In21 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 96% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51280 Monster spawn increase reached its maximum at turn 71141 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1357125 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: necroskeleton (freq bonus 8) The monster species that spawned more often: psycho rubber (freq bonus 5) The monster species that spawned more often: old red dragon (freq bonus 12) The monster species that spawned more often: yellow laser (freq bonus 3) The monster species that spawned more often: rust vortex (freq bonus 6) The monster species that spawned more often: blood impacter (freq bonus 4) The monster species that spawned more often: sludge shoggoth (freq bonus 4) The monster species that spawned more often: petro mold (freq bonus 16) The monster species that spawned more often: stygian doll shaman (freq bonus 2) The monster species that spawned more often: plasma fungus (freq bonus 4) The monster species that spawned more often: black warp patch (freq bonus 20) The monster species that spawned more often: leocrotta (freq bonus 4) The monster species that spawned more often: vibration hound (freq bonus 18) The monster species that spawned more often: novel mold (freq bonus 11) The monster species that spawned more often: force couatl (freq bonus 4) The monster species that spawned more often: river goblin (freq bonus 8) The monster species that spawned more often: adult sirrush (freq bonus 4) The monster species that spawned more often: pleasure (freq bonus 6) The monster species that spawned more often: tender asian girl (freq bonus 8) The monster species that spawned more often: ring permamimic (freq bonus 8) The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: great wyrm of corruption The monster species that never randomly spawned: clay force fungus The monster species that never randomly spawned: vile witch The monster species that never randomly spawned: permamimic The monster species that never randomly spawned: Sarah's hugging boot The monster species that never randomly spawned: psychic force patch The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: flood surfer The monster species that never randomly spawned: karmic fungus The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 23) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 22) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 67) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 7) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 5) Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...