Heliokopis, neutral male gnomish Wizard ------+-- |....@... |...f...| |........ |.......| |.......| --------- [Heliokopi the Evoker] St6 Dx17 Co10 In18 Wi6 Ch13 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 226 Tool identification only worked 5 times out of 41 Ring drop chance was reduced to 71% Wand drop chance was reduced to 73% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13560 Monster spawn increase reached its maximum at turn 33299 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 226661 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 3) The monster species that spawned more often: arbitrator (freq bonus 14) The monster species that spawned more often: wumpus (freq bonus 6) The monster species that spawned more often: Isshiki Tsuji the Magician (freq bonus 10) The monster species that spawned more often: viper tree (freq bonus 5) The monster species that spawned more often: max one (freq bonus 6) The monster species that spawned more often: very old orange dragon (freq bonus 11) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 8) The monster species that spawned more often: goblin pyro (freq bonus 6) The monster species that spawned more often: kickboxing girl (freq bonus 8) The monster species that spawned more often: porter elf (freq bonus 18) The monster species that spawned more often: ganymede rock lobster (freq bonus 4) The monster species that spawned more often: pustulent force patch (freq bonus 8) The monster species that spawned more often: venom grue (freq bonus 4) The monster species that spawned more often: freeze troll (freq bonus 4) The monster species that spawned more often: werevortex (freq bonus 12) The monster species that spawned more often: force mugger (freq bonus 12) The monster species that spawned more often: ice skeleton (freq bonus 10) The monster species that spawned more often: threshold force fungus (freq bonus 4) The monster species that spawned more often: snow vortex (freq bonus 10) The monster species that spawned more often: radiant force patch (freq bonus 20) The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: Arabella's hugging boot The monster species that never randomly spawned: beast of Nurgle The monster species that never randomly spawned: evasive jermlaine The monster species that never randomly spawned: Weitzer The monster species that never randomly spawned: Dr. Pappe The monster species that never randomly spawned: giant pink jellyfish The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: topaz spore The monster species that never randomly spawned: giant grey rat The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 6) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 69) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 27) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 20) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 11) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 78) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 10) Next attribute increase check would have come at turn 1465 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...