Heliokopis, neutral male gnomish Wizard ###########-------------------------------------------------- ----- #,#,,,,,,,,........................................%........| ---...|,,,,,,,,,,,,#|.--------------------.--------..-----.---------.| |...>.|#,,,------- |.|......|......|.===|.|......|..-...|.|.......|.| |.....|#,##|.....|,#|.|......|......|==*=|.|......|..|...|.|.......|.| |.....-,,#,-.....|,#|.|......|......|....|.|......|..|...|.|...... |.| |.<.---###,|.....),,..|..... |......|--|--.----|---..-----.|.... |.| -+-.-### #,-------,#|.---|-----|-----..............%.......--|------.| #,,,,,,# #,,,# #,#|....................{.%.........................| ####,#,#####,# #,,..-|-------|-----......------|-----..............| #,,,,, #,# ##|.|... |.... |-----.|..........|...--|------..| #---|--.-,# |.|..... |!!!!!!|....|.|..........|...|....]..|..| |F.....|,, +.|......|!!!!!!|....-.|..........|...|[$[[[[[|..| |...@...,# |.|......|!!!.!!|....|.|..........|...|[[.[[.[|..| |......|,# |.--------------------.------------...---------..| |......| |................................................| -------- -------------------------------------------------- [Heliokopi the Thaumaturge] St16 Dx13 Co19 In19 Wi13 Ch11 WizGnoMalNeu Dlvl:5 $235 HP109(109) Pw159(159) AC8 Exp8 T2071 Latest messages You hear the chime of a cash register. The kobold wields a crude dagger {4}! You kill the kobold! There is a doorway here. You see here a crude dagger {4}. There is a doorway here. You see here a crude dagger {4}. That door is closed. In what direction? [hykulnjb><] The door opens. In what direction? [hykulnjb><] The door opens. That door is closed. What do you want to take off? [R or ?*] Use the 'R' command to remove that. What do you want to remove? [de or ?*] You were wearing an uncursed ring of teleport control (on left hand) {1}. What do you want to put on? [dpNW or ?*] N - a -2 ring of gain wisdom (on left hand) {1}. Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 111 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 77% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27340 Monster spawn increase reached its maximum at turn 57696 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 465136 The monster class that cannot be genocided was vortex The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: myu (freq bonus 5) The monster species that spawned more often: disintegration master (freq bonus 8) The monster species that spawned more often: Isis (freq bonus 10) The monster species that spawned more often: chaos spawn (freq bonus 6) The monster species that spawned more often: giant ship rat (freq bonus 3) The monster species that spawned more often: giant mottled termite (freq bonus 4) The monster species that spawned more often: beer drinker (freq bonus 12) The monster species that spawned more often: marsh clan (freq bonus 2) The monster species that spawned more often: Sabine's zipper boot (freq bonus 6) The monster species that spawned more often: flame giant (freq bonus 3) The monster species that spawned more often: guardian nymph (freq bonus 8) The monster species that spawned more often: diamond golem (freq bonus 6) The monster species that spawned more often: tainted creature (freq bonus 2) The monster species that spawned more often: petty roc (freq bonus 6) The monster species that spawned more often: purple monster (freq bonus 4) The monster species that spawned more often: crypt creep (freq bonus 12) The monster species that spawned more often: bad spitter (freq bonus 3) The monster species that spawned more often: flesh spawner (freq bonus 2) The monster species that spawned more often: master permamimic (freq bonus 4) The monster species that spawned more often: -Ë$Õë·§£x!€Šä"« (freq bonus 24) The monster species that never randomly spawned: bright violet warp patch The monster species that never randomly spawned: frozen incineration The monster species that never randomly spawned: nasty force patch The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: American black rat The monster species that never randomly spawned: foul permamimic The monster species that never randomly spawned: porter lethe vortex The monster species that never randomly spawned: mob orc The monster species that never randomly spawned: large mind sucker The monster species that never randomly spawned: arcade scrub The monster class that more likely to generate with musable stuff: ghost The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 113) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 12) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 10) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 8) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 9) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 3) Next attribute increase check would have come at turn 2088 Strength training was 12 Dexterity training was 26 Wisdom training was 7 Constitution training was 16 You were sleep resistant You were magic-protected You were acid resistant You leeched mana You had infravision You had 1322 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 175% b - resist poison 1 protect 0% 80% c - light 1 divine 0% 80% d - confuse monster 2 enchant 0% 80% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) vanish 8 R Prepared(0) appraisal 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) draw energy 6X Prepared(0) power surge 4X Prepared(0) sigil of control 2X Prepared(0) tinker 2 R Prepared(0) Voluntary challenges You eaten 5 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 78 times You killed 65 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (98 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (59 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...