Heliokopis, neutral male gnomish Wizard ---------- |..@f..... |........| |.G......| .........| -------.-- [Heliokopi the Evoker] St14 Dx18 Co14 In14 Wi4 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 30 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 32% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31166 Monster spawn increase reached its maximum at turn 122376 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2615680 The monster class that cannot be genocided was zombie The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: dwarven elite guardian (freq bonus 6) The monster species that spawned more often: giant ring trove (freq bonus 3) The monster species that spawned more often: gazer nupperibo (freq bonus 4) The monster species that spawned more often: mean astral elemental (freq bonus 64) The monster species that spawned more often: Aburame Shino (freq bonus 3) The monster species that spawned more often: master colony lichen (freq bonus 4) The monster species that spawned more often: afrit (freq bonus 8) The monster species that spawned more often: ribbon fish (freq bonus 40) The monster species that spawned more often: blackhorn (freq bonus 24) The monster species that spawned more often: mean force fungus (freq bonus 3) The monster species that spawned more often: dark thief (freq bonus 3) The monster species that spawned more often: watch lieutenant (freq bonus 6) The monster species that spawned more often: zakarumite (freq bonus 12) The monster species that spawned more often: lethe spore (freq bonus 3) The monster species that spawned more often: greater omochi beast (freq bonus 3) The monster species that spawned more often: handsome gray unicorn (freq bonus 21) The monster species that spawned more often: wood elf hunter (freq bonus 4) The monster species that spawned more often: jermlaine (freq bonus 9) The monster species that spawned more often: vacuum stalk (freq bonus 16) The monster species that spawned more often: movanic deva (freq bonus 10) The monster species that never randomly spawned: killer bug The monster species that never randomly spawned: female guard The monster species that never randomly spawned: blood brothers The monster species that never randomly spawned: storm caster The monster species that never randomly spawned: cryo archer The monster species that never randomly spawned: Ina The monster species that never randomly spawned: Oona The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: giant dark green ant The monster species that never randomly spawned: desert fungus The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: blood dragon scale mail ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 39) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 41) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 30) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 14) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 17) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 2) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 9) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 7) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 16) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 2) Next attribute increase check would have come at turn 402 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (293) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...