Heliokopis, neutral male gnomish Wizard ----------- |........@| +.......f.| |.........| ---------.- [Heliokopi the Evoker] St5 Dx8 Co10 In10 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 36 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 573 Monsters only dropped their musable items with 63% chance Wand drop chance was reduced to 88% Amulet drop chance was reduced to 40% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22456 Monster spawn increase reached its maximum at turn 54011 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 492984 The monster class that cannot be genocided was major demon The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: huge pseudodragon (freq bonus 18) The monster species that spawned more often: leveling trove (freq bonus 10) The monster species that spawned more often: archeologist (freq bonus 5) The monster species that spawned more often: mysterious 2 (freq bonus 7) The monster species that spawned more often: undead samurai (freq bonus 11) The monster species that spawned more often: swearing potato (freq bonus 6) The monster species that spawned more often: kentrosaurus (freq bonus 6) The monster species that spawned more often: blank force patch (freq bonus 6) The monster species that spawned more often: shadow fly (freq bonus 12) The monster species that spawned more often: soul burner (freq bonus 36) The monster species that spawned more often: amorphous patch (freq bonus 8) The monster species that spawned more often: psycho rubber (freq bonus 12) The monster species that spawned more often: totally bad colony (freq bonus 14) The monster species that spawned more often: camo dwarf (freq bonus 9) The monster species that spawned more often: blood banshee (freq bonus 8) The monster species that spawned more often: night-drake (freq bonus 18) The monster species that spawned more often: aquatic ant (freq bonus 10) The monster species that spawned more often: Larissa's soft sneaker (freq bonus 24) The monster species that spawned more often: wind stalk (freq bonus 16) The monster species that spawned more often: golden warp fungus (freq bonus 12) The monster species that never randomly spawned: Fanny The monster species that never randomly spawned: new jabberwock The monster species that never randomly spawned: water girl The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: nycademon The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: undead slave master The monster species that never randomly spawned: deminymph The monster species that never randomly spawned: taker stalk The monster species that never randomly spawned: very old yellow dragon The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 8) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 64) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 8) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 4) The RNG hath decreed that this item was generated more often: death (long, freq bonus 8) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 8) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 13) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 10) Next attribute increase check would have come at turn 557 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...