Heliokopis, neutral male gnomish Wizard -------.--- |.......@.| |........f. |.........| |.......... ----------- [Heliokopi the Evoker] St6 Dx9 Co9 In13 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 288 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 235 Monsters only dropped their musable items with 76% chance Amulet drop chance was reduced to 51% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41023 Monster spawn increase reached its maximum at turn 143678 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1180062 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: God of Speed Metal (freq bonus 4) The monster species that spawned more often: feanorian (freq bonus 6) The monster species that spawned more often: fiendish hobgoblin (freq bonus 12) The monster species that spawned more often: blue mewlip (freq bonus 3) The monster species that spawned more often: griffin (freq bonus 20) The monster species that spawned more often: map permamimic (freq bonus 3) The monster species that spawned more often: ferrous terror (freq bonus 6) The monster species that spawned more often: rock eater (freq bonus 10) The monster species that spawned more often: undead cook (freq bonus 11) The monster species that spawned more often: soft growth (freq bonus 12) The monster species that spawned more often: Denise (freq bonus 24) The monster species that spawned more often: pink mold (freq bonus 2) The monster species that spawned more often: giant force ant (freq bonus 3) The monster species that spawned more often: baby sky dragon (freq bonus 3) The monster species that spawned more often: pustulent spore (freq bonus 4) The monster species that spawned more often: old white dragon (freq bonus 3) The monster species that spawned more often: giant brass frog (freq bonus 8) The monster species that spawned more often: sticky spore (freq bonus 3) The monster species that spawned more often: Leviathan (freq bonus 3) The monster species that spawned more often: petty wall beast (freq bonus 10) The monster species that never randomly spawned: digging nymph The monster species that never randomly spawned: petit mimic The monster species that never randomly spawned: horned devil The monster species that never randomly spawned: pyrolisk The monster species that never randomly spawned: silver fly The monster species that never randomly spawned: special fungus The monster species that never randomly spawned: six of diamonds The monster species that never randomly spawned: elf zombie The monster species that never randomly spawned: sue stalk The monster species that never randomly spawned: young yellow dragon The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 20) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 13) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 35) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 3) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 2) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 11) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 2) Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...