Heliokopis, neutral male gnomish Wizard ---------.- ..........| |.......f.| .........@| |....$....| ----------- [Heliokopi the Evoker] St6 Dx14 Co13 In14 Wi11 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Ring drop chance was reduced to 88% Potion drop chance was reduced to 80% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26377 Monster spawn increase reached its maximum at turn 51142 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 150975 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: novice shaman (freq bonus 5) The monster species that spawned more often: adventurer force patch (freq bonus 8) The monster species that spawned more often: gore warp fungus (freq bonus 3) The monster species that spawned more often: glibbery slime (freq bonus 4) The monster species that spawned more often: translucent jelly (freq bonus 6) The monster species that spawned more often: fire cattle (freq bonus 5) The monster species that spawned more often: evasive hill orc (freq bonus 16) The monster species that spawned more often: yaksas (freq bonus 14) The monster species that spawned more often: venom lichen (freq bonus 8) The monster species that spawned more often: wood bear cub (freq bonus 8) The monster species that spawned more often: thresher (freq bonus 5) The monster species that spawned more often: bright violet colony (freq bonus 4) The monster species that spawned more often: lunatic rabbit (freq bonus 24) The monster species that spawned more often: dark light (freq bonus 12) The monster species that spawned more often: manticat (freq bonus 6) The monster species that spawned more often: mountain springy (freq bonus 7) The monster species that spawned more often: Roswitha (freq bonus 16) The monster species that spawned more often: ichthyosaur (freq bonus 5) The monster species that spawned more often: bamboo golem (freq bonus 4) The monster species that spawned more often: guild ship (freq bonus 10) The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: stalactite piercer The monster species that never randomly spawned: green eye The monster species that never randomly spawned: cyan stalk The monster species that never randomly spawned: creeping adamantite coins The monster species that never randomly spawned: mazewalker The monster species that never randomly spawned: anthrazite stalk The monster species that never randomly spawned: egyptian pharao The monster species that never randomly spawned: rutterkin The monster species that never randomly spawned: athena guardian The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 5) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 11) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 17) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 4) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 4) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 5) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 7) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 4) Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (782) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...