Heliokopis, neutral male gnomish Wizard -------- |....d@| |...r.f| | ----.| |.| |.+ |.| $.| . .| --- [Heliokopi the Evoker] St6 Dx13 Co16 In20 Wi15 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47445 Monster spawn increase reached its maximum at turn 147865 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 153204 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: koala (freq bonus 5) The monster species that spawned more often: brass beetle (freq bonus 8) The monster species that spawned more often: snowball thrower (freq bonus 5) The monster species that spawned more often: sea serpent (freq bonus 20) The monster species that spawned more often: Roxy Greta (freq bonus 6) The monster species that spawned more often: corroded turret (freq bonus 8) The monster species that spawned more often: Windows Vista (freq bonus 4) The monster species that spawned more often: Transformator (freq bonus 36) The monster species that spawned more often: intelligent penetrator (freq bonus 20) The monster species that spawned more often: Elisabeth (freq bonus 8) The monster species that spawned more often: pale shambler (freq bonus 10) The monster species that spawned more often: vindscreen viper (freq bonus 8) The monster species that spawned more often: moldy spore (freq bonus 6) The monster species that spawned more often: giant wolf tick (freq bonus 10) The monster species that spawned more often: pink slime (freq bonus 10) The monster species that spawned more often: Ultimate Kappa (freq bonus 14) The monster species that spawned more often: pile of killer gold coins (freq bonus 12) The monster species that spawned more often: water force fungus (freq bonus 10) The monster species that spawned more often: elemental girl (freq bonus 5) The monster species that spawned more often: maggot mass (freq bonus 72) The monster species that never randomly spawned: gloam The monster species that never randomly spawned: ethereal trove The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: Neo, bane of the lands of Rgra The monster species that never randomly spawned: Alexia's soft sneaker The monster species that never randomly spawned: teal spore The monster species that never randomly spawned: Giant Heavenly Eagle The monster species that never randomly spawned: huge battle tank The monster species that never randomly spawned: snore spore The monster species that never randomly spawned: greater fart elemental The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 12) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 22) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 16) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 5) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 4) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 17) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 217 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (381) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...