Heliokopis, neutral male gnomish Wizard --+------ |.<@$.... |.......| |..f....| |......?. --------- [Heliokopi the Evoker] St10 Dx17 Co10 In11 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. u - a rosemary potion {1}. What do you want to throw? [a or ?*] (2x) Never mind. What do you want to throw? [a or ?*] In what direction? [hykulnjb><] The vial crashes on the kitten's head and breaks into shards. The rosemary potion evaporates. Call a rosemary potion: Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 236 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 89% Potion drop chance was reduced to 99% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31973 Monster spawn increase reached its maximum at turn 62153 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 65871 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: jelly (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 2) The monster species that spawned more often: werevortex (freq bonus 6) The monster species that spawned more often: thirteen-headed hydra (freq bonus 6) The monster species that spawned more often: skeletal king (freq bonus 3) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 8) The monster species that spawned more often: violet prostitute (freq bonus 8) The monster species that spawned more often: eog golem (freq bonus 12) The monster species that spawned more often: ivory draconian (freq bonus 7) The monster species that spawned more often: pink naga (freq bonus 14) The monster species that spawned more often: topaz stalk (freq bonus 2) The monster species that spawned more often: scorched archer (freq bonus 12) The monster species that spawned more often: threshold warp patch (freq bonus 8) The monster species that spawned more often: null warp patch (freq bonus 3) The monster species that spawned more often: intelligent monkey (freq bonus 5) The monster species that spawned more often: slime vortex (freq bonus 3) The monster species that spawned more often: lecherous crab (freq bonus 3) The monster species that spawned more often: undead binder (freq bonus 6) The monster species that spawned more often: pleasing fungus (freq bonus 6) The monster species that spawned more often: giant ebony bat (freq bonus 6) The monster species that spawned more often: fire demon (freq bonus 3) The monster species that never randomly spawned: green firebird The monster species that never randomly spawned: ice wyrm The monster species that never randomly spawned: sheep The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: undead DQ slime The monster species that never randomly spawned: high colony The monster species that never randomly spawned: petit pseudo rat The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: farting girl The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 72) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 2) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 249) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 18) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 20) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 10) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 11) Next attribute increase check would have come at turn 186 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (818) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - create monster 4 attack 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...