Heliokopis, neutral male gnomish Wizard ---------------- |............... |.......@......| |......f.......| |..............| -+-.------.----- [Heliokopi the Evoker] St6 Dx13 Co12 In19 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 89% Monster death drops spawned with only 78% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30486 Monster spawn increase reached its maximum at turn 128416 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2819194 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: (null) (freq bonus 6) The monster species that spawned more often: fog cloud (freq bonus 9) The monster species that spawned more often: hallucination monster (freq bonus 20) The monster species that spawned more often: apprentice medium wall (freq bonus 7) The monster species that spawned more often: hurricon (freq bonus 16) The monster species that spawned more often: lightning spire (freq bonus 9) The monster species that spawned more often: hell slinger (freq bonus 16) The monster species that spawned more often: myu (freq bonus 13) The monster species that spawned more often: improved destruction dino (freq bonus 14) The monster species that spawned more often: ogre thief (freq bonus 20) The monster species that spawned more often: shadow faerie (freq bonus 10) The monster species that spawned more often: life stealer (freq bonus 14) The monster species that spawned more often: blazing fern sprout (freq bonus 16) The monster species that spawned more often: adult green dragon (freq bonus 9) The monster species that spawned more often: orange jelly (freq bonus 16) The monster species that spawned more often: unsteady trove (freq bonus 8) The monster species that spawned more often: hobbit gentleman (freq bonus 16) The monster species that spawned more often: Aballino (freq bonus 8) The monster species that spawned more often: irresistible colony (freq bonus 8) The monster species that spawned more often: difficult elephant (freq bonus 20) The monster species that spawned more often: spider monkey (freq bonus 18) The monster species that never randomly spawned: red colony The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: Banpei-kun The monster species that never randomly spawned: Inspector Sergeant The monster species that never randomly spawned: deinonychus The monster species that never randomly spawned: electric elemental The monster species that never randomly spawned: red light The monster species that never randomly spawned: large dog The monster species that never randomly spawned: Albert The monster species that never randomly spawned: expert trove The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 16) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 33) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 9) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 2) Next attribute increase check would have come at turn 274 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (249) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...