Heliokopis, neutral male gnomish Wizard -------- |..$...| ---......| +...@....| |..f.....| |........| .........| |........| |........| ---......| |......| -------- [Heliokopi the Evoker] St6 Dx12 Co12 In18 Wi7 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 794 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 26 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 93% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 56% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32636 Monster spawn increase reached its maximum at turn 58167 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 655802 The monster class that cannot be genocided was vortex The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: crystal statue (freq bonus 9) The monster species that spawned more often: tree beetle (freq bonus 5) The monster species that spawned more often: small flying mimic (freq bonus 7) The monster species that spawned more often: Malcanthet (freq bonus 12) The monster species that spawned more often: burning mimic (freq bonus 14) The monster species that spawned more often: blank mushroom (freq bonus 12) The monster species that spawned more often: carnivorous bag (freq bonus 14) The monster species that spawned more often: sandman (freq bonus 6) The monster species that spawned more often: red kite (freq bonus 24) The monster species that spawned more often: scarlet force patch (freq bonus 9) The monster species that spawned more often: psi light (freq bonus 28) The monster species that spawned more often: torchblaze (freq bonus 5) The monster species that spawned more often: canermine (freq bonus 9) The monster species that spawned more often: very old sky dragon (freq bonus 6) The monster species that spawned more often: low mind flayer (freq bonus 22) The monster species that spawned more often: porter inertia fungus (freq bonus 6) The monster species that spawned more often: vampire spawn (freq bonus 7) The monster species that spawned more often: soft warp fungus (freq bonus 20) The monster species that spawned more often: mountain springy (freq bonus 16) The monster species that spawned more often: Cait the cat (freq bonus 12) The monster species that never randomly spawned: chaos knight The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: stinking cloud The monster species that never randomly spawned: giant mottled termite The monster species that never randomly spawned: pale mushroom The monster species that never randomly spawned: mind fungus The monster species that never randomly spawned: spawn of Ubbo-Sathla The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: threshold mold The monster species that never randomly spawned: slinger The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 24) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 14) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 22) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 40) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 25) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 21) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 2) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 3) Next attribute increase check would have come at turn 813 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (311) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...