Heliokopis, neutral male gnomish Wizard ------- |{@f..| |..[... ..$...| |.....| ----.-- [Heliokopi the Evoker] St6 Dx15 Co8 In17 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 81% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29672 Monster spawn increase reached its maximum at turn 60892 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 83564 The monster class that cannot be genocided was lich The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: gnomish master thief (freq bonus 24) The monster species that spawned more often: roaring fishtaur (freq bonus 12) The monster species that spawned more often: signum vitiosum (freq bonus 10) The monster species that spawned more often: demolitions expert (freq bonus 27) The monster species that spawned more often: normal pseudo rat (freq bonus 10) The monster species that spawned more often: mahou shonen (freq bonus 7) The monster species that spawned more often: jumping cattle (freq bonus 42) The monster species that spawned more often: speedlich (freq bonus 6) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 7) The monster species that spawned more often: twenty-headed hydra (freq bonus 14) The monster species that spawned more often: snow tiger (freq bonus 6) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 16) The monster species that spawned more often: strangler (freq bonus 12) The monster species that spawned more often: persian lady (freq bonus 16) The monster species that spawned more often: platinum golem (freq bonus 6) The monster species that spawned more often: mirror force fungus (freq bonus 8) The monster species that spawned more often: sue mold (freq bonus 10) The monster species that spawned more often: dwarf lord mutant (freq bonus 5) The monster species that spawned more often: flesh spawner (freq bonus 18) The monster species that spawned more often: horse-deer (freq bonus 6) The monster species that never randomly spawned: force fire giant The monster species that never randomly spawned: Emperor Nero The monster species that never randomly spawned: Bea The monster species that never randomly spawned: Ella's wedge sandal The monster species that never randomly spawned: green mantis The monster species that never randomly spawned: vile temptress The monster species that never randomly spawned: sand barrier The monster species that never randomly spawned: Lt[z5?e"[~Yt0O yo쉍! The monster species that never randomly spawned: snow vortex The monster species that never randomly spawned: nexus naga hatchling The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 29) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 146) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 32) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 10) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 3) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 5) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Next attribute increase check would have come at turn 1494 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1276) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...