Heliokopis, neutral male gnomish Wizard -----|---------- ...............| |.....f......... |.....@........| ---------------- [Heliokopi the Evoker] St8 Dx6 Co10 In25 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 137 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 74% Concealing monsters were spawned underneath items 81% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18698 Monster spawn increase reached its maximum at turn 43737 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 280770 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: shimmering patch (freq bonus 8) The monster species that spawned more often: dire lich (freq bonus 3) The monster species that spawned more often: expert medium wall (freq bonus 8) The monster species that spawned more often: Rebecca (freq bonus 16) The monster species that spawned more often: ferrous colony (freq bonus 8) The monster species that spawned more often: wormwood (freq bonus 6) The monster species that spawned more often: opal fungus (freq bonus 8) The monster species that spawned more often: bright white spore (freq bonus 8) The monster species that spawned more often: dwarf lord mutant (freq bonus 4) The monster species that spawned more often: zombified giant (freq bonus 8) The monster species that spawned more often: grave wight (freq bonus 6) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 8) The monster species that spawned more often: night ogre (freq bonus 8) The monster species that spawned more often: zookeeper (freq bonus 6) The monster species that spawned more often: revenant (freq bonus 2) The monster species that spawned more often: Lucy Westenra (freq bonus 7) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 4) The monster species that spawned more often: mountain force nymph (freq bonus 3) The monster species that spawned more often: smirking sneak thief (freq bonus 3) The monster species that spawned more often: Sandra (freq bonus 6) The monster species that never randomly spawned: Nellie Bly The monster species that never randomly spawned: pure chaos horde The monster species that never randomly spawned: shimmering force fungus The monster species that never randomly spawned: star dragon The monster species that never randomly spawned: mountain centaur The monster species that never randomly spawned: lethe growth The monster species that never randomly spawned: lemure The monster species that never randomly spawned: weak guard The monster species that never randomly spawned: humming terminal The monster species that never randomly spawned: abyss fly The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 15) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 11) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 2) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 2) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 2) Next attribute increase check would have come at turn 420 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (719) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...