Heliokopis, neutral male gnomish Wizard ---- |.. |.. ...- |..$ |.f---- | |.@......| #........+ ---#-##- - # [Heliokopi the Evoker] St8 Dx16 Co13 In16 Wi14 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 36 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 13 Ring drop chance was reduced to 68% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 41% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18873 Monster spawn increase reached its maximum at turn 63907 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2272426 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: hot dog (freq bonus 20) The monster species that spawned more often: frost atronach (freq bonus 2) The monster species that spawned more often: rebel giant (freq bonus 30) The monster species that spawned more often: red slime (freq bonus 4) The monster species that spawned more often: ego ice devil (freq bonus 2) The monster species that spawned more often: grandmaster colony lichen (freq bonus 10) The monster species that spawned more often: giant mosquito (freq bonus 16) The monster species that spawned more often: slime elemental (freq bonus 4) The monster species that spawned more often: eye of the unknown god (freq bonus 6) The monster species that spawned more often: bonus mana trove (freq bonus 8) The monster species that spawned more often: sliming trove (freq bonus 2) The monster species that spawned more often: ill force patch (freq bonus 6) The monster species that spawned more often: floating eye (freq bonus 6) The monster species that spawned more often: scorpion brown (freq bonus 3) The monster species that spawned more often: rouge jellyfish (freq bonus 6) The monster species that spawned more often: undead force fungus (freq bonus 12) The monster species that spawned more often: vietnamese beauty (freq bonus 8) The monster species that spawned more often: elder stargazer (freq bonus 10) The monster species that spawned more often: cyan fungus (freq bonus 2) The monster species that spawned more often: magic patch (freq bonus 3) The monster species that never randomly spawned: watch turret The monster species that never randomly spawned: gazer The monster species that never randomly spawned: grandmaster mystic The monster species that never randomly spawned: insurmountable force patch The monster species that never randomly spawned: mammoth The monster species that never randomly spawned: sky dragon The monster species that never randomly spawned: stone trove The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: large twen The monster species that never randomly spawned: toxic force patch The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 13) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 4) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 3) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 4) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 4) Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (699) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...