Heliokopis, neutral male gnomish Wizard ---.- |...| |...| |.$.- f...| |@..| |...| -.--- [Heliokopi the Evoker] St11 Dx16 Co16 In16 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 225 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 50% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69790 Monster spawn increase reached its maximum at turn 99039 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 645290 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: turbo chicken (freq bonus 6) The monster species that spawned more often: baelnorn (freq bonus 12) The monster species that spawned more often: flying stone giant (freq bonus 6) The monster species that spawned more often: Mac Moneysac (freq bonus 2) The monster species that spawned more often: cerulean mold (freq bonus 2) The monster species that spawned more often: phantasm (freq bonus 3) The monster species that spawned more often: ettin zombie (freq bonus 6) The monster species that spawned more often: greater moloch (freq bonus 6) The monster species that spawned more often: Glasya (freq bonus 4) The monster species that spawned more often: space wasp queen (freq bonus 12) The monster species that spawned more often: lich warrior (freq bonus 17) The monster species that spawned more often: servant of Glaaki (freq bonus 10) The monster species that spawned more often: agent black patch (freq bonus 14) The monster species that spawned more often: elf battlemaster (freq bonus 6) The monster species that spawned more often: dwarf on crack (freq bonus 8) The monster species that spawned more often: inferno hound (freq bonus 16) The monster species that spawned more often: floating nymph (freq bonus 4) The monster species that spawned more often: rainbow mushroom (freq bonus 6) The monster species that spawned more often: Rezo, the Red Priest (freq bonus 6) The monster species that spawned more often: blinding monster (freq bonus 3) The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: cold vortex The monster species that never randomly spawned: spore colony The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: lunatic rabbit The monster species that never randomly spawned: narrog The monster species that never randomly spawned: ungorrog The monster species that never randomly spawned: gnoll gangster The monster species that never randomly spawned: threshold spore The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 17) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 14) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 10) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 187 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1252) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...