Heliokopis, neutral male gnomish Wizard ------------- |.....@.....| |...$.f..r..| |...........| -------+----- [Heliokopi the Evoker] St5 Dx12 Co18 In19 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 64% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 92% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24016 Monster spawn increase reached its maximum at turn 54314 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 608265 The monster class that cannot be genocided was major demon The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: platinum warp fungus (freq bonus 4) The monster species that spawned more often: amorphous force fungus (freq bonus 12) The monster species that spawned more often: cursed mushroom (freq bonus 8) The monster species that spawned more often: noisy lich (freq bonus 10) The monster species that spawned more often: intrinsic eating mimic (freq bonus 6) The monster species that spawned more often: young adult psychic dragon (freq bonus 12) The monster species that spawned more often: occasionally blinking eye (freq bonus 12) The monster species that spawned more often: sky whale (freq bonus 10) The monster species that spawned more often: unmagic worm mass (freq bonus 6) The monster species that spawned more often: gnome zombie (freq bonus 20) The monster species that spawned more often: acid monster (freq bonus 12) The monster species that spawned more often: haunted spirit (freq bonus 28) The monster species that spawned more often: ultramarine growth (freq bonus 10) The monster species that spawned more often: multi-hued mushroom (freq bonus 4) The monster species that spawned more often: giant leech (freq bonus 18) The monster species that spawned more often: grey centipede (freq bonus 6) The monster species that spawned more often: flying parrot (freq bonus 8) The monster species that spawned more often: bastard elemental (freq bonus 10) The monster species that spawned more often: chameleon (freq bonus 8) The monster species that spawned more often: white light (freq bonus 24) The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: clear rubber The monster species that never randomly spawned: young sky dragon The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: fairy dragon The monster species that never randomly spawned: flame lord The monster species that never randomly spawned: vamp mimic The monster species that never randomly spawned: metal ettin The monster species that never randomly spawned: wind colony The monster species that never randomly spawned: kamehameha fighter The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 38) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 16) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 19) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 21) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 21) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 14) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 2) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 5) Next attribute increase check would have come at turn 1106 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...